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Vexx for Xbox Original
In Vexx for Xbox Original, you explore the remains of Astara, a world attacked by Dark Yabu and his Shadowraiths. After losing his grandfather, Vexx finds the War Talons: magical claws that let him attack and climb. This three-dimensional platform game revolves around collecting Wraithhearts. These open access to new areas from a central hub, allowing you to discover more routes through the different worlds. You choose which challenge to investigate first.
You jump between rocky ledges, climb walls and search for passages that are barely visible from ground level. The worlds contain separate objectives, enemies and hidden places, so simply following the shortest route to an exit will not take you everywhere. The claws also provide attack combinations when enemies get close. Platforming and combat alternate, but reading the environment remains important. An elevated path may hide the entrance to your next collection objective.
The change between day and night alters the atmosphere and makes enemies more aggressive after dark. Hidden sundials let you influence the time of day. Vexx is a single-player adventure: you control the same hero while returning to previously visited areas to find missed Wraithhearts. Accurate landings, camera adjustments and remembering routes together form the core of the game.
Region and language
Our Xbox Original games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Vexx for Xbox Original includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Vexx
Acclaim Studios Austin developed Vexx, which Acclaim released in 2003 for Xbox, PlayStation 2 and Nintendo GameCube. The team created a new hero rather than building a game around an existing film or television series. The American shipping announcement in February 2003 mainly highlighted the large worlds, claw combat and freedom to visit areas from a central hub. That emphasis explains why the final structure gives considerable space to individual collection objectives.
During an early presentation, lead designer Thomas Coles cited the game structures of Super Mario 64 and Banjo-Kazooie as inspirations. This is reflected in repeated visits to the same world for different objectives. Vexx adds its own fantasy setting and a hero with a clear emphasis on combat. The War Talons connect these elements: they belong to the story, support climbing and serve as the main weapon. Jumps and collection routes then drive most of the progression.
The day-and-night transition also featured prominently in the original announcement. Changing light is more than decoration: more aggressive enemies and hidden sundials provide reasons to look at an environment again. This fits the central hub, from which you return to earlier areas. The same world contains several objectives, so a familiar landscape can take on a different purpose each time. The design therefore gets considerable mileage from re-reading routes rather than continually opening completely new environments.
Similar games for Xbox Original
Blinx: The Time Sweeper shares Vexx’s three-dimensional jumps and imaginative environments. However, Blinx makes recording and manipulating time a tool for short, defined objectives. In Vexx, you search for Wraithhearts in more spacious worlds and use sundials to change the time of day. Both require attention to your route, but their treatment of time and progression differs considerably.
Rayman 3: Hoodlum Havoc likewise combines platforming, combat and a world full of strange creatures. Rayman uses temporary powers and more closely follows a sequence of areas and encounters. Vexx more often sends you back from the same hub to a world for another Wraithheart. If you mainly want to investigate individual routes, this provides a different structure from Rayman’s continuing journey.
Like Vexx, Ty the Tasmanian Tiger uses collectibles, revisited areas and a hero in a three-dimensional environment. Ty stands out through his boomerangs and Australian animal setting, whereas Vexx uses claws for close combat and climbing routes. Both encourage searching beyond the direct path. Their weapons nevertheless give aiming and approaching enemies a different character.
Whiplash places two animals chained together in a laboratory where you jump, fight and destroy equipment. The interaction between these two figures determines what you can do with the chain, although you play the adventure alone. Vexx centres on one hero and his claws. Both mix action and platforming; Whiplash mainly destroys its surroundings, while Vexx mainly investigates routes towards collection objectives.
Like Vexx, Psychonauts lets you search three-dimensional worlds for hidden items. Psychonauts’ mental worlds are more closely connected to individual characters, conversations and psychic abilities. Vexx places more weight on the arrangement of jumps, climbing walls and Wraithhearts in its fantasy landscapes. Both reward exploration, but Psychonauts uses its environments more explicitly to reveal something about the people behind those worlds.