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Jet Set Radio Future for Xbox Original
Jet Set Radio Future for Xbox Original combines inline skating, graffiti and three-dimensional platforming in an imaginary Tokyo. You join the GGs, a group resisting the influence of the Rokkaku organisation. Jumps, grinds and wall rides take you to places where you spray graffiti. Professor K follows events through his pirate radio station, while the music and illustrated characters give the streets their own rhythm.
You collect spray cans both for graffiti and for short bursts of speed. This creates a choice along the way: spend your supply to make a difficult jump or save it for the next objective? Areas also contain races, battles with rivals and hidden Graffiti Souls. Routes follow railings, rooftops and narrow connections. Learning to combine these lines takes you to places that seem almost unreachable from street level.
The story is a single-player experience. Separate local competitions support up to four players in split screen; each participant needs an Xbox controller. These do not require an online connection. This description concerns Jet Set Radio Future for the first Xbox, not the earlier Dreamcast game Jet Set Radio or a later digital rerelease of that game.
Region and language
Our Xbox Original games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Jet Set Radio Future for Xbox Original includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Jet Set Radio Future
Sega released Jet Set Radio Future for Xbox in 2002. Developer Smilebit had previously created Jet Set Radio for Dreamcast. Future carried the bold-outlined visual style and combination of street culture and music into a new adventure. It was not a simple port of the earlier game: a different city layout, new routes and its own story formed the foundations of this Xbox production.
The greater emphasis on continuous movement changed how graffiti was applied. In Future you can roll past marked spots while spraying, keeping rails and wall rides part of the task. The garage is a home base for practising, choosing characters and creating graffiti. The game therefore divides its attention between understanding a city and performing the same movements with increasing fluidity.
Microsoft and Sega also used Future to give the young Xbox a distinctive range of Japanese games. An official American console bundle in 2002 paired it with Sega GT 2002, for example; this does not mean that racing game is included with this separate offer. Future’s identity lies in its new streets and movement rules. The earlier Jet Set Radio and this sequel remain different games despite their related names and visual styles.
Similar games for Xbox Original
Tony Hawk’s Underground and Jet Set Radio Future turn the city into a network of rails, jumps and hidden routes on Xbox Original. Tony Hawk puts skateboarding tasks and trick combinations inside a skater’s story. Future uses inline skates, graffiti and conflicts with rival groups. Both reward flowing lines, but Future more often links those lines to reachable painting spots.
Sonic Riders and Jet Set Radio Future revolve around speed and reading routes on Xbox Original. Sonic Riders turns that into hoverboard races with competitors and an air supply. Future allows freer movement through streets and connects objectives to graffiti. Good cornering helps in both, but a detour in Future can open a path to a hidden collectible.
Crazy Taxi 3: High Roller shares Future’s bright colours, direct controls and emphasis on city knowledge on Xbox Original. You transport passengers against the clock instead of searching for graffiti spots on skates. Both reward remembering shortcuts. Future allows more vertical exploration, while Crazy Taxi mainly asks how to cross a busy street quickly and without unnecessary delays.
Blinx: The Time Sweeper and Jet Set Radio Future require jumps and route recognition in a three-dimensional world on Xbox Original. Blinx uses time crystals and a limited clock to clear areas. Future builds longer lines through grinds and wall rides. Blinx more often asks you to prepare a puzzle; Future more often asks you to repeat an understood route with greater fluidity.
SSX 3 and Jet Set Radio Future combine tricks, music and elevation changes on Xbox Original. SSX 3 uses a snowy mountain and a snowboard; Future puts you on skates among buildings and roads. In both, rails connect one jump to the next. Future gives city layout and graffiti tasks more weight than choosing between a fast descent and a high trick score.