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Spy vs. Spy for Xbox Original
Spy vs. Spy for Xbox Original turns the rivalry between the black and white spy into a three-dimensional action game. You search safes, collect secret items and try to escape with the loot before an opponent does the same. Meanwhile, the environment offers plenty of opportunities for ambushes. A door can be more dangerous than an enemy in plain sight, because a carefully placed trap may await behind an innocent-looking passage. You have to search, attack and stay alert at the same time.
Alongside hand-to-hand combat, you use weapons and all kinds of exaggerated gadgets. You can sabotage safes and doorways to delay other spies. Money found around the environment provides access to extra equipment, while unlockable disguises change your spy's appearance. Classic focuses on finding items and escaping; Modern adds more weapons and options. Deathmatch and Last Man Standing replace the hunt for secret objects with direct battles against one another.
You play the separate story alone. Local matches allow up to four people to play simultaneously on a shared display, each with their own Xbox controller; the screen is divided for this purpose. The red and blue spies join the familiar black-and-white duo. These matches are competitive, not a cooperative story campaign. The original Xbox Live option is a historical feature: the official online service for this Xbox generation has ended.
Region and language
Our Xbox Original games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Spy vs. Spy for Xbox Original includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Spy vs. Spy
Vicious Cycle Software developed this version of Spy vs. Spy, and Global Star Software released it in 2005. The characters come from Antonio Prohías's comic in MAD Magazine, in which two spies try to outsmart one another with ever-changing traps. The Xbox release moves that rivalry into three-dimensional environments. It is a new game with its own combat and objectives, not simply the old comic drawings viewed through a moving camera.
The name had already appeared on computers and consoles. In 1984, First Star Software made a game about finding secret objects and obstructing an opponent. With Classic, the Xbox version returns to that idea, but uses three-dimensional environments and direct action. Modern places more emphasis on extra equipment and combat. The story campaign also adds a series of single-player objectives alongside the competitive matches.
Four players on one Xbox create an important difference from an ordinary solo adventure: any spy can interrupt your route while you are searching a safe. The original release also offered System Link and Xbox Live, but local play is separate from those features. For System Link, you each use your own Xbox console, copy of the game, display and controller, plus a local network connection. The official Xbox Live service for this generation has ended. Local matches do not use that service.
Similar games for Xbox Original
Spy vs. Spy and Worms 3D use exaggerated weapons and comic mishaps for competitive matches on Xbox Original. In Spy vs. Spy, participants run around simultaneously, search for items and set ambushes. Worms 3D divides the battle into turns, allowing you to plan a shot first. Both reward thinking about an opponent, but one requires decisions while moving and the other requires aiming within a separate turn.
Whacked! and Spy vs. Spy turn a combat arena into a messy contest with unusual weapons on Xbox Original. Whacked! puts its contestants in a deranged television show with changing goals, such as collecting items or defending a location. Spy vs. Spy ties its distinctive rules to safes, secret objects and hidden traps. Both offer immediate action, but luring an opponent towards a sabotaged doorway calls for different preparation from openly controlling an arena.
Fuzion Frenzy and Spy vs. Spy bring several people together for direct competition on Xbox Original. Fuzion Frenzy alternates between short minigames that focus on different movements and rules. Spy vs. Spy stays with the same spies, weapons and searchable environment for longer. There, you learn an arena and its opportunities for traps, while Fuzion Frenzy quickly presents a new task. Both involve getting in each other's way; the variety works on a different scale.
Kung Fu Chaos and Spy vs. Spy use physical jokes as part of their combat on Xbox Original. Kung Fu Chaos has fighters perform on moving film sets, where you must react to attacks and environmental hazards in time. Spy vs. Spy adds the search for secret objects and the preparation of traps. Both turn a collision with an opponent into comedy, but the spies can set up the decisive joke before its victim even arrives.
TimeSplitters 2 and Spy vs. Spy offer competitive action with varied weapons and recognisable arenas on Xbox Original. TimeSplitters 2 views combat through the shooter's eyes and places considerable emphasis on aiming, movement and the rules of a match. Spy vs. Spy shows the spy from the outside and gives safes and traps a larger role. In both, you need to know where an opponent might appear, but the search for information changes the pace of Spy vs. Spy.