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Star Wars Republic Commando for Xbox Original
Star Wars Republic Commando for Xbox Original puts you in the middle of the Clone Wars, behind squad leader Boss's visor. You lead Delta Squad, a group of four clone soldiers, through battles on Geonosis, aboard an abandoned Republic ship and on Kashyyyk. This tactical first-person shooter centres on a small team breaching doors, taking positions and eliminating tough opponents together. You directly control Boss; the other three commandos follow your orders.
Aiming your visor at a marked spot lets you assign a squadmate a sniper position or a task at a door, for example. Your rifle gains attachments for different combat distances, letting you switch between precision shots and heavier fire. Wounded commandos can revive one another. Even when Boss goes down, the others may still rescue him. Deciding who provides cover and who helps someone is therefore part of the fight.
You play the story alone with computer-controlled squadmates, not as a cooperative campaign with friends. Separately, the original Xbox version offers local split-screen matches for up to four players. Each participant needs an Xbox controller. These competitive battles are separate from Delta Squad's missions. This description concerns the original Xbox disc, not the later rereleases for other consoles.
Region and language
Our Xbox Original games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Star Wars Republic Commando for Xbox Original includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Star Wars Republic Commando
LucasArts developed and published Star Wars Republic Commando for Xbox and PC in 2005. It appeared around the same time as Revenge of the Sith, but did not choose a Jedi as its protagonist. Instead, a specialised clone unit took centre stage. The game consequently viewed the Clone Wars from ground level: narrow corridors, dangerous landings and enemy positions featured more prominently than lightsaber duels or major political events.
The three companions received their own names and voices: Sev, Fixer and Scorch. Their remarks give missions a recognisable group dynamic, while the visor integrates information about their condition into the view. The command system links orders to locations in the environment. This preserves a shooter's pace while still letting you deploy a sniper, an explosives expert or help for someone wounded. The tactics mainly lie in these brief decisions during combat.
The original Xbox release combined that solo campaign with separate competitive matches, including local split-screen. It also offered Xbox Live at the time, but Microsoft ended the original service on 15 April 2010. Later console rereleases changed how the game was offered and are not evidence of this disc's features. The campaign with AI squadmates and original local play therefore remain the reference here, without any promise of an online connection.
Similar games for Xbox Original
Far Cry Instincts and Star Wars Republic Commando let you approach an enemy position in first person, but provide different tools. Jack uses vegetation, traps and feral abilities; Boss deploys three AI squadmates at marked positions. Jack's preparation concerns his own escape route, while Boss also allocates tasks. Both campaigns are solo, even though the games separately offer local competitive matches.
Star Wars Republic Commando and Star Wars Jedi Knight: Jedi Academy show two sides of the same universe. Boss orders three soldiers around and tries to control firing lanes; Jaden evades shots through movement and uses a lightsaber or Force powers. Republic Commando lets you distribute tactical tasks within a fixed unit. Academy concentrates on developing one apprentice. Local competitive limits differ: up to four players in Republic Commando versus two in Academy.
Halo: Combat Evolved also puts you in an armoured soldier's alien battles, but the Master Chief does not need to direct a fixed squad through position commands. Republic Commando makes positioning and rescuing three squadmates a constant part of shooting. Halo also offers a campaign for two local players. In Republic Commando, the other members of Delta Squad remain computer-controlled throughout the story.
Like Republic Commando, Brute Force centres on four soldiers with different tasks, but uses a third-person camera and lets you switch between team members. In Republic Commando you remain Boss, ordering the others through your visor. Cooperative play differs too: Brute Force lets friends join the campaign. Republic Commando reserves multiple human players for separate competitive matches, not Delta Squad's story.
TimeSplitters 2 combines shooting missions in many eras with fast, standalone battles. Republic Commando keeps its campaign within the Clone Wars and builds every assignment around the same foursome. Where TimeSplitters 2 mainly asks you to aim, move and complete a level's objectives, Republic Commando constantly adds squad orders and revival decisions. Its helmet-visor view also more strongly emphasises being one member of a unit.