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Xbox Original

Godzilla Destroy All Monsters Melee (No Manual) - Xbox Original

€ 59,99

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Godzilla: Destroy All Monsters Melee for Xbox Original

Godzilla: Destroy All Monsters Melee for Xbox Original pits monsters from the Toho films against each other in three-dimensional city arenas. You choose a giant and combine punches, kicks and throws with its own special attacks. Buildings are more than scenery: you can pick them up and throw them at a rival. Between bouts of fighting, you collect power-ups to restore health or energy. A good position helps you both land an attack and dodge an approaching beam.

The solo adventure takes you through a series of monster battles. Versus focuses on a duel, while Melee has several opponents fight for points. In Destruction the objective shifts to causing as much damage as possible within the available time. The Xbox version also lets you play this destruction challenge alone and can fill empty places in melee and team battles with computer-controlled monsters. This lets you try different battle setups without needing another person for every place.

Up to four people can play locally on the same Xbox and the same screen; each participant needs their own Xbox controller. This edition includes the Xbox additions, including Mechagodzilla 3 and the Vortaak Home World and Boxing Ring arenas. For an individual match, you choose your monster and the rules before entering the arena.

Region and language

Our Xbox Original games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

The manual is missing from this copy of Godzilla: Destroy All Monsters Melee for Xbox Original. That is why the product title says “No Manual”. You receive the game in its box, without the instruction booklet. This makes the contents clear before you order.

The original printed manual usually contains at least English and often around six European languages. The languages vary by edition; Dutch is not always included. This information describes the original booklet and does not mean that it comes with this copy. A copy with a manual is offered separately when available.

The history of Godzilla: Destroy All Monsters Melee

Pipeworks developed Godzilla: Destroy All Monsters Melee for Infogrames, which used the Atari name for the game. After the 2002 GameCube release, an Xbox version appeared in 2003. Toho's film monsters provided the basis for the characters and their special attacks. Translating them into a three-dimensional fighting game not only made the monsters controllable, but also turned their familiar city destruction into objects and obstacles within a match.

The Xbox release was not an unchanged copy of the earlier version. The original Atari press release named Mechagodzilla 3 as an additional monster and Vortaak Home World and Boxing Ring as new arenas. Filling melee and team battles with computer opponents and playing Destruction alone were also explicitly announced as Xbox additions. Those differences matter when comparing footage or descriptions of the GameCube version with this disc.

The combination of recognisable monster movements and usable city objects gives the battles their own sense of scale. You decide not only which attack to use, but also whether a building between you and your opponent becomes an obstacle or a thrown weapon. Pipeworks later developed this idea further in Godzilla: Save the Earth. Destroy All Monsters Melee preserves the earlier structure, with a solo adventure and individual battles where the chosen rules determine whether fighting or destroying earns the most points.

Similar games for Xbox Original

Cel Damage and Godzilla: Destroy All Monsters Melee turn an arena into a place for exaggerated collisions on Xbox Original. In Cel Damage you use a car to search for weapons and room to strike. Godzilla lets you control an enormous monster that can lift buildings and throw rivals. The similarity lies in using the environment; steering at speed calls for different decisions from keeping your distance between punches and energy beams.

Fuzion Frenzy and Godzilla: Destroy All Monsters Melee let several contestants compete for points in a shared arena on Xbox Original. Fuzion Frenzy changes the tools and objective with each minigame, while Godzilla develops the same monster battles through throws, punches and energy beams. Both make positioning important, but in Fuzion Frenzy you regularly learn a new task. Godzilla instead asks you to learn your chosen monster's attacks in greater depth.

Godzilla: Save the Earth and Godzilla: Destroy All Monsters Melee let Toho monsters fight among city buildings on Xbox Original. Save the Earth develops that idea with a larger selection of monsters and separate challenges, including other action trials. Destroy All Monsters Melee keeps the focus on its earlier collection of arenas and direct battle types. Recognisable attacks and throwable buildings connect the games, but the sequel's content is not automatically on the earlier disc.

Kung Fu Chaos and Godzilla: Destroy All Monsters Melee combine fighting with an environment that actively adds to the chaos on Xbox Original. In Kung Fu Chaos these are moving and collapsing film sets where human fighters attack each other. Godzilla gives you a monster's scale and lets you use buildings as weapons yourself. Both demand attention beyond your opponent, but avoiding danger is different from deliberately tearing down and throwing the city scenery.

Whacked! and Godzilla: Destroy All Monsters Melee build their Xbox Original contests around battles in three-dimensional arenas. Whacked! has strange game-show contestants search for weapons to pick up and hinder each other while collecting objects. Godzilla gives monsters their own punches, throws and energy beams, and turns buildings into additional ammunition. Both reward exploiting opportunities in a busy playing field, but Godzilla places greater emphasis on the range and special attacks of your chosen fighter.