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Xbox Original

True Crime: Streets of LA - Xbox Original

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True Crime: Streets of LA for Xbox Original

True Crime: Streets of LA for Xbox Original puts you behind the wheel in Los Angeles as police officer Nick Kang. An investigation into the underworld brings him up against gangs, armed suspects and people reluctant to cooperate. You follow story missions but can also respond to street crimes along the way. The city connects assignments while providing a place where an ordinary drive can suddenly become a pursuit.

The action alternates between driving, shooting and fights with punches and kicks. You use different techniques to defeat opponents and can aim more precisely during gunfights. As an officer you can also search and arrest suspects. How you treat civilians and opponents affects your rating as a good or bad cop. Using violence indiscriminately therefore has different consequences from completing a proper arrest.

The campaign branches: failing an assignment does not necessarily end the story immediately. Training improves Nick’s driving, fighting and shooting abilities. You play this console version alone and usually view the action from behind the character. The variety requires you to switch from a fast drive back to judging distance, cover and timing during a fight on foot.

Region and language

Our Xbox Original games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

True Crime: Streets of LA for Xbox Original includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of True Crime: Streets of LA

Activision released True Crime: Streets of LA for Xbox Original in 2003. Developer Luxoflux had previously made the vehicle combat of Vigilante 8 and here combined driving with shooting and martial arts. Nick Kang became the centre of a crime story clearly influenced by Hong Kong action films. Los Angeles supplied recognisable streets and neighbourhoods for a campaign about a police officer tackling the underworld.

The developers used a narrative structure in which mission results could open different routes. Failure therefore meant more than simply starting again. Between scenes and main assignments, Nick could solve street crimes and train his skills. The design tried to bring three types of action together within one character. The police rating added a distinction between careful policing and excessive violence against the city’s people.

The presentation also supported that cinematic ambition. Christopher Walken, Gary Oldman and Michael Madsen were among the voice cast, alongside a West Coast rap soundtrack. True Crime: New York City followed in 2005 with Marcus Reed as the new protagonist. Streets of LA remains the earlier Nick Kang adventure. This Xbox Original edition contains the original solo campaign; later PC multiplayer and features from other entries are not included.

Similar games for Xbox Original

True Crime: New York City shares the police work, driving and alternation between shooting and fighting. Marcus Reed works in another city and has his own ways of handling suspects and cases. Streets of LA follows Nick Kang through branching story missions. The similarity is the police perspective; the protagonists, city layout and progression differ.

Grand Theft Auto III also offers a city to explore, vehicles and assignments for different people. Claude operates on the criminal side of Liberty City. In Streets of LA, Nick is instead an officer who can incorporate arrests and street crimes into his journeys. The assessment of his policing and the martial arts fights therefore change what you try to achieve in an encounter.

Grand Theft Auto: Vice City links driving and shooting to building a criminal position in a city filled with eighties music. Tommy Vercetti acquires businesses and influence. Streets of LA starts from police work and Hong Kong action-film style. Both have you drive between assignments through a city, but Nick must also consider civilians, arrests and his police rating.

Grand Theft Auto: San Andreas also combines city travel and improving a protagonist with following missions. CJ crosses several cities and rural areas and can choose many everyday activities. Streets of LA keeps its police story focused on Nick and Los Angeles. His training concerns driving, shooting and fighting, with the assessment of arrests as a particular concern.

Driver: Parallel Lines also features driving through city streets, pursuits and action outside the car. TK follows a criminal story using New York in two periods. Streets of LA centres on a police officer in one Los Angeles and explicitly alternates driving with martial arts. The comparison mainly concerns how a city shapes your driving route, while police work gives encounters different goals.