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Xbox Original

Transworld Snowboarding - Xbox Original

€ 3,97

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

TransWorld Snowboarding for Xbox Original

TransWorld Snowboarding for Xbox Original lets you explore mountain descents with professional snowboarders. You choose lines through forests, over rails and past natural jumps, linking jumps and rotations together. The TransWorld Tour gives each location its own objectives. Sometimes you seek a fast route downhill; elsewhere, points and a sequence of well-executed tricks take priority. Photographers alongside the descent add another task: perform a good jump in the right place to unlock rewards and magazine covers.

The controls put steering and rotations on the left stick and grabs on the right. Tricks also provide speed through the boost meter. You must leave enough room to land, because an impressive rotation without control achieves little. Alongside the Tour, you can ride individual descents. Freeride lets you practise without a time limit or score, or search for hidden parts of an unlocked area. Halfpipes, slopestyle and downhill races each require a different approach.

Locally, up to four players can ride simultaneously on a split screen. Super Pro instead lets up to four participants take turns setting a score. According to the original manual, each participant needs their own Xbox controller. Halfpipe and Straight Jump levels are unavailable in split-screen play. This is Housemarque’s snowboarding game, not TransWorld Surf.

Region and language

Our Xbox Original games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

TransWorld Snowboarding for Xbox Original includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of TransWorld Snowboarding

Finnish studio Housemarque created TransWorld Snowboarding for Xbox, where it appeared in 2002 through Infogrames under the Atari brand. The studio already had experience with snowboarding games: Supreme Snowboarding had arrived on Windows in 1999. In a July 2002 interview, lead designer Miika Tams explained that a planned Dreamcast version of that earlier game had been cancelled. The team then saw opportunities on newer consoles. The chance to work with the TransWorld licence and the anticipated power of Xbox brought this project together.

Housemarque used its own technology both for the visuals and for constructing the descents. In the interview, Tams named the Groundworks level editor as part of those tools. This did not mean that players received a level builder themselves; he was discussing development technology. The result combined large mountain environments with short objectives, score challenges and exploration. The licence also informed the presentation: professional snowboarders, music and magazine photography connected the game to snowboarding culture beyond the screen.

The original manual distinguishes between riding together on a split screen and the turn-based Super Pro competition. This avoids confusion with early previews that listed different player counts. Housemarque identifies the game in its own catalogue as an Xbox release from 2002. This version is a separate title within the TransWorld sports games; the surfing game has a different developer and different rules. No online connection is promised here.

Similar games for Xbox Original

Amped: Freestyle Snowboarding for Xbox Original shares the exploration of large descents, the search for trick opportunities and riding near photographers. TransWorld Snowboarding adds a distinct boost meter filled by tricks. A successful jump can therefore earn not only points but also extra speed. Their relationship lies in finding your own line; the controls, objectives and rewards for linking tricks feel different.

Amped 2 for Xbox Original likewise lets you explore large snowboarding areas and link tricks together. It places particular emphasis on style when performing moves and also offers snowskates. TransWorld Snowboarding uses its own Tour objectives, boost and photographers. Local play differs too: Amped 2 has two simultaneous split-screen players, whereas TransWorld Snowboarding supports up to four at once on the available descents, each with their own controller.

SSX Tricky for Xbox Original combines snowboarding races with extravagant fantasy courses and striking Uber tricks. TransWorld Snowboarding connects its tricks more closely to mountain landscapes with forests, rocks and natural jumps. Both use successful moves to build speed, but their presentation differs considerably. In Tricky, you follow the spectacular construction of the course; here, you more often seek a line that fits the shapes of a mountain environment.

SSX 3 for Xbox Original organises its descents around a mountain with connected areas, letting you keep riding between events. TransWorld Snowboarding unlocks locations and individual descent types through the Tour. Both leave room to seek jumps and alternative lines. The main difference lies in their structure: SSX 3 uses the mountain itself to connect everything, while TransWorld works more explicitly through selected levels and their objectives.

Tony Hawk’s Pro Skater 4 for Xbox Original moves trick combinations onto a skateboard and lets you accept tasks in freely explorable areas. TransWorld Snowboarding also uses rails, jumps and specific challenges, but the descent constantly shapes your direction and speed. On a skateboard, you can often approach a spot again from different sides. On snow, you need to plan further ahead to use several opportunities within the same line.