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Tony Hawk's Underground for Xbox Original
Tony Hawk's Underground for Xbox Original is a skateboarding game following your own skater from unknown amateur to professional. You create a character, explore neighbourhoods and accept tasks from other skaters. The road to success runs through demonstrations, competitions and encounters, with an ongoing story between challenges. The career is therefore more than a list of scores: you also see why the next destination or task matters to your skater.
On the board, you connect jumps, flips and grinds with manuals and other transitions. You look for rails, ledges and ramps that can form one long line. A good landing secures your accumulated points; a fall can lose an entire combination. You can also step off, walk and climb to reach parts of the environment. Some tasks also let you use a vehicle, so the route does not always demand the same movements.
Alongside the career, you can create your own skatepark, trick or goal. Those tools let you use a familiar environment differently or invent a challenge. Free practice helps you learn transitions and landings. There are also local split-screen competitions for two players. You can therefore explore the same place together or compete directly for points. The focus remains on finding lines, connecting movements and developing your skater.
Region and language
Our Xbox Original games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
The manual is missing from this copy of Tony Hawk's Underground for Xbox Original. That is why the product title says “No Manual”. You receive the game in its box, without the instruction booklet. This makes the contents clear before you order.
The original printed manual usually contains at least English and often around six European languages. The languages vary by edition; Dutch is not always included. This information describes the original booklet and does not mean that it comes with this copy. A copy with a manual is offered separately when available.
The history of Tony Hawk's Underground
Activision released Tony Hawk's Underground for the consoles of the time in 2003. Neversoft developed the console versions after four Pro Skater instalments. The new name indicated a different perspective: a created amateur, rather than an established professional, took centre stage. The campaign connected skating tasks with a story about breaking into the sport. Famous professionals became people you met along the way, rather than simply characters you played from the start.
Stepping off also changed how an area was designed and explored. Walking and climbing could bring you to the next task or a new starting point for a trick. Rails, ramps and successive movements nevertheless remained the basis of skating. Underground therefore placed familiar combinations in a broader environment, where the story sometimes required something other than another higher score. Vehicles provided a further variation within those tasks.
The editing tools extended that focus on your own skater to created tricks, goals and parks. You could therefore build something to practise outside the campaign. Underground 2 followed in 2004, changing the narrative approach into a world tour with teams. The first Underground retains the career of one rising skater. This description covers the original console version. The separate Game Boy Advance game and old internet services are not offered as part of the current playing experience.
Similar games for Xbox Original
Tony Hawk's Underground 2 for Xbox Original retains stepping off and long trick combinations, but spreads its story across a world tour with teams and different playable figures. The first Underground focuses more on your own skater’s rise. The sequel also brings back a separate classic option with short runs, whereas the first builds its career through successive story tasks.
Tony Hawk's Pro Skater 3 for Xbox Original builds its career around short runs with a list of goals. The revert helps connect moves after landing. Underground uses that trick foundation within a story and also lets you walk, climb and use vehicles. Both teach you to read rails and ramps together, but the reason for exploring an area differs.
Tony Hawk's Pro Skater 4 already lets you roam an area and accept tasks from characters on Xbox Original. Underground develops this into a story around a created skater and adds stepping off. They share discovering an environment without a constant run timer. Underground additionally gives encounters and new locations a clearer role in your career development.
Tony Hawk's American Wasteland for Xbox Original also tells a story about your own skater, but places it in connected parts of Los Angeles. Rideable BMX bikes provide another use for the environment. Underground travels through separate locations and follows the first steps into professional skating. Both mix free exploration and tasks, but geography and other sporting equipment change your route.
Disney's Extreme Skate Adventure for Xbox Original uses the Pro Skater 4 foundation with Disney-film characters and locations. You likewise connect jumps and grinds and accept tasks in an explorable environment. Underground uses real skaters, your own protagonist and a story about becoming professional. Walking and climbing also provide other ways to find a starting point for the next trick.