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Xbox Original

The Elder Scrolls III 3: Morrowind (No Manual) - Xbox Original

€ 29,99

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

The Elder Scrolls III: Morrowind for Xbox Original

The Elder Scrolls III: Morrowind for Xbox Original is an open-world RPG in which you arrive on Vvardenfell as a released prisoner. You choose your race, class and birthsign, then travel between ports, ashlands and settlements with gigantic mushrooms. The main story connects ancient prophecies with the threat around Red Mountain, but you can first look for guild work, investigate a cave or talk to residents about local disputes.

You switch between first- and third-person views and develop skills by using them, paying for training or reading certain books. Visibly striking an enemy does not automatically mean a successful attack: weapon skill and fatigue matter. Magic, sneaking, trading and equipment also involve choices. Conversation clues and your journal help you find destinations; you are not constantly following an arrow to the next objective.

You play this adventure alone with a standard Xbox controller. Different guilds and houses provide their own assignments and expectations, making your character more than just a collection of better weapons. This standard release contains the original Morrowind, not the Tribunal and Bloodmoon expansions from the later Game of the Year Edition. The Xbox version also lacks the Construction Set that allowed PC players to create their own content.

Region and language

Our Xbox Original games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

The manual is missing from this copy of The Elder Scrolls III: Morrowind for Xbox Original. That is why the product title says “No Manual”. You receive the game in its box, without the instruction booklet. This makes the contents clear before you order.

The original printed manual usually contains at least English and often around six European languages. The languages vary by edition; Dutch is not always included. This information describes the original booklet and does not mean that it comes with this copy. A copy with a manual is offered separately when available.

The history of The Elder Scrolls III: Morrowind

Bethesda released The Elder Scrolls III: Morrowind for PC and Xbox in 2002. After Arena and Daggerfall, the team chose a carefully constructed region with recognisable places and a distinctive culture. Vvardenfell combines Dunmer history with colonial influence from the Empire. That tension appears in conversations, religion and assignments from competing organisations. You therefore discover the world not only by exploring, but also by reading different accounts of the same history.

The Xbox release brought this free-form role-playing structure to a console when extensive PC RPGs were still less common there. Bethesda did not design a sequence of separate arenas, but an environment where travelling, gathering equipment and joining an organisation remain parts of the same adventure. In its twentieth-anniversary retrospective, staff describe how important that freedom and the unusual landscapes were to the project. Its success helped shape later Elder Scrolls games, without those games' systems already being present here.

A separate Game of the Year Edition followed in 2003, bringing Tribunal and Bloodmoon together on Xbox as well. That distinction matters with a used copy: the standard disc does not become that expanded version. This description therefore concerns Vvardenfell and the original game. Later digital rereleases, PC modifications and improvements through backward compatibility likewise do not determine the content of this original Xbox release.

Similar games for Xbox Original

Fable on Xbox Original links sword fighting, magic and character growth to a hero who visibly ages and responds to moral choices. Morrowind gives you much more freedom to decide who your character is and which organisations to follow. Both feature villages, shops and side quests, but Fable leads you through clearer story moments; Morrowind expects more independent investigation, reading and route planning.

Jade Empire on Xbox Original uses direct martial-arts combat and different fighting styles for a story with established companions. Conversations and choices also affect how others respond to you. Morrowind builds its adventure around a custom traveller, numerous skills and separate organisations. Its emphasis is therefore more on independently building a life than on the personal journey of an already connected group of characters.

Star Wars: Knights of the Old Republic on Xbox Original lets you assemble a party and pause battles to issue orders. As in Morrowind, character statistics have a major influence on outcomes. Morrowind, however, revolves around one directly controlled character and free travel across an island. Knights of the Old Republic places more emphasis on companions, their conversations and a story that sends you between planets.

Sudeki on Xbox Original combines role-playing progression with four heroes who use different weapons and abilities. You switch between those characters during a much more clearly defined adventure. Morrowind leaves the construction of your own hero to you from the start. Both make new equipment meaningful, but Sudeki emphasises cooperation between established roles; Morrowind focuses on the consequences of your individual build choices and discoveries.

Arx Fatalis for Xbox Original shares Morrowind's first-person exploration of a fantasy world, with magic and usable objects. Arx concentrates those discoveries in an underground world where corridors, blocked passages and local puzzles determine your route. Morrowind spreads villages, ruins and quests across Vvardenfell. You therefore spend more time planning journeys and choosing which organisation or storyline to pursue.