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Star Wars: Obi-Wan for Xbox Original
Star Wars: Obi-Wan for Xbox Original is an action adventure following the young Obi-Wan Kenobi around the events of The Phantom Menace. You carry out Jedi Council assignments, fight criminals and droids and eventually face Darth Maul. The journey also includes events outside the film. From a camera behind Obi-Wan, you explore passages, watch your distance from opponents and use his lightsaber when a firefight comes close.
The right stick directs your lightsaber strikes while the left stick moves you. Attacking therefore depends on deliberate movements rather than repeatedly pressing the same button. Force powers help push enemies away, move objects and make higher jumps. You combine these abilities with approaching gunmen and fighting at close range. Other weapons appear too, but the interaction between saber and Force forms the core of Obi-Wan’s actions.
The story campaign is for one player. Jedi Battle additionally lets two players duel each other on the same Xbox; each needs their own Xbox controller. This is a separate duel, not a cooperative journey through the campaign. Progression makes additional Jedi available for these fights. This edition specifically follows Obi-Wan around Episode I; it is not an instalment where you create your own Jedi or control an entire team.
Region and language
Our Xbox Original games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Star Wars: Obi-Wan for Xbox Original includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Star Wars: Obi-Wan
LucasArts developed Star Wars: Obi-Wan and released it for Xbox in North America in late 2001. Europe followed in 2002. The project had previously been announced for PC, but that version was cancelled before the Xbox edition appeared. The finished game received controls built around two analogue sticks. This separated a Jedi’s movement from the direction of his lightsaber strikes, a distinctive choice among the first Star Wars games for Microsoft’s console.
The creators used Episode I as the narrative anchor while also giving Obi-Wan assignments that do not directly retell a film scene. His training and work for the Jedi Council therefore sit alongside familiar enemies. Force powers connect movement through the environment with combat: a jump, a push and a saber stroke offer different ways to approach the same situation. Obi-Wan remains the protagonist, without a custom-created hero or an extensive party beside him.
Jedi Battle was presented as a separate two-player feature before release. It turns saber combat into a direct meeting between two Jedi on one console, with unlockable characters from the Jedi world. This small arena does not replace the campaign but uses its combat foundation for another situation. The Xbox game thus shows an early console approach to the Jedi: a fixed protagonist, direction-sensitive lightsaber strikes and short duels alongside an ongoing solo adventure.
Similar games for Xbox Original
Star Wars Jedi Knight II: Jedi Outcast also lets you shoot, wield a lightsaber and use Force powers on Xbox Original. You follow Kyle Katarn in another era, through a story exploring his relationship with the Force. Obi-Wan stays closer to Episode I and directs the saber with the right stick. Both ask you to consider how to approach an enemy, but the protagonist, story and saber controls give that choice a different form.
Star Wars Jedi Knight: Jedi Academy gives you a student to customise and develop through selected missions and Force powers on Xbox Original. Star Wars: Obi-Wan chooses an established hero and a fixed adventure around his film era. Lightsaber combat and Jedi training connect the games, but Academy emphasises personal choices in appearance and development more strongly. Obi-Wan instead asks you to learn the movements of one familiar Jedi, including attack directions on the right stick.
Star Wars Episode III: Revenge of the Sith also revolves around Jedi combat with saber and Force on Xbox Original. Anakin and Obi-Wan are at a later point in their story, with separate roles in Episode III’s events. Star Wars: Obi-Wan focuses on the younger apprentice from Episode I. The games share familiar characters but differ in missions and story period. Revenge of the Sith also uses different attack buttons and combinations from Obi-Wan’s directional right stick.
Star Wars: Knights of the Old Republic also lets you use the Force and lightsabers on Xbox Original, but builds its adventure around conversations, party members and a role-playing system. Obi-Wan has you perform each movement and saber direction yourself in direct action. Both tell a Star Wars story, though Knights of the Old Republic is set much further from the films’ era. The choice therefore also concerns your own decision-making character versus an established Jedi with directly controlled combat.
LEGO Star Wars: The Video Game also covers Episode I on Xbox Original, but includes the other two prequel films in a world of building bricks. You switch characters for their abilities and solve simple environmental puzzles. Star Wars: Obi-Wan stays with one Jedi and his distinctive saber controls. LEGO offers local two-player cooperation with one controller each; Obi-Wan’s campaign is solo. His two-player section instead has you duel each other, giving shared play a very different purpose.