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Xbox Original

Star Wars: Jedi Outcast - Jedi Knight II 2 - Xbox Original

€ 29,99

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Star Wars Jedi Knight II: Jedi Outcast for Xbox Original

Star Wars Jedi Knight II: Jedi Outcast for Xbox Original follows Kyle Katarn, a mercenary who has put away his lightsaber and carries out missions for the New Republic. At first, you rely mainly on blasters and other firearms. Later, the lightsaber and the Force become central to combat. This changes how you approach enemies: keeping your distance and finding cover gradually make way for jumps, blocking and well-timed saber attacks. The story gives that transformation a clear motivation.

The campaign combines shooting and saber combat with exploring bases, operating installations and finding routes through complex buildings. You frequently need to pay attention to doors, switches and changes in elevation rather than just the next enemy. Force powers help both in combat and when moving through the environment. Pushing an opponent away or reaching a higher platform calls for a different approach from simply continuing to fire. You switch weapons and abilities according to the space available.

You play the story alone. Separately, Jedi Arena offers battles against computer opponents and local play for two people on a split screen. This requires two Xbox controllers. In team battles, you can choose the same or opposing sides, but that does not make the story campaign cooperative. This Xbox edition has its own local Arena options; the original PC version's larger online matches are not part of this disc.

Region and language

Our Xbox Original games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Star Wars Jedi Knight II: Jedi Outcast for Xbox Original includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Star Wars Jedi Knight II: Jedi Outcast

Jedi Outcast was originally developed by Raven Software and appeared first on PC in 2002. Vicarious Visions then handled the Xbox and GameCube versions. LucasArts announced those console editions in the same year. The Xbox version arrived in autumn 2002 and continued Kyle Katarn's series after the earlier Dark Forces and Jedi Knight games. The subtitle Jedi Knight II therefore refers to an established series; this is not an adventure beginning with a custom-made Jedi or a story about Anakin Skywalker.

The story takes place after the original film trilogy and uses the New Republic's struggle as its starting point. Kyle has distanced himself from his Jedi past, so the early missions deliberately resemble a shooter more closely. When his connection to the Force returns, the player's tools also change. This gives progression a distinctive shape: saber fighting becomes not merely another weapon, but a new way of reading distance, movement and defence. Familiar Star Wars characters connect Kyle to the wider universe.

On Xbox, the game received controller controls and a separate Arena section with bots and two-player split screen. This distinction matters: features of the PC edition cannot automatically be attributed to this version. Later rereleases for other consoles are separate products too. The original Xbox disc preserves the combination of Kyle's solo story, the gradual recovery of Jedi powers and local Arena battles. A narrative journey and short standalone duels therefore sit side by side without using the same player structure.

Similar games for Xbox Original

Sudeki and Star Wars Jedi Knight II: Jedi Outcast both let you alternate between close-range attacks and aimed shooting. In Sudeki, that change belongs to different party members, whereas Kyle Katarn himself develops a new arsenal and Force powers in Jedi Outcast. Both have solo stories, but only Jedi Outcast adds separate local Arena battles for two players using two controllers.

Gladius and Star Wars Jedi Knight II: Jedi Outcast both demand attention to position and attack timing, but implement this differently. Gladius has you plan a turn and then operate an attack meter. Jedi Outcast continually requires direct movement and reactions during a duel. Gladius can share campaign battles locally; in Jedi Outcast, two-player play is restricted to the separate Arena and the story remains single-player.

Star Wars Jedi Knight: Jedi Academy builds on the combination of lightsabers and Force powers, but lets you shape your own character as Jaden Korr and starts more directly from Jedi training. Jedi Outcast sticks with Kyle Katarn and opens emphatically with firearms. The transition to the lightsaber therefore plays a larger part in its progression. Both Xbox games combine a solo campaign with separate local multiplayer battles.

Star Wars: Republic Commando shares blaster combat and military locations with the opening of Jedi Outcast. In Republic Commando, however, you lead a clone-soldier team by issuing orders to computer-controlled companions. Jedi Outcast follows one mercenary who later regains Jedi powers. Cover and firing positions remain important there, but Force jumps and lightsaber duels supplement them. The difference therefore concerns both your tools and the presence of a commandable squad.

Star Wars: Knights of the Old Republic also uses lightsabers and Force powers, but builds its combat around role-playing rules and pausable commands. Conversations and party composition shape much of the journey. Jedi Outcast asks you to aim, jump and choose an attack's timing yourself. It follows a more fixed story about Kyle Katarn, without Knights of the Old Republic's party management and extensive dialogue choices.