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SSX 3 for Xbox Original
SSX 3 for the Xbox Original is a snowboarding game with races and trick competitions spread over one large mountain. You choose a rider and descend past slopes, rails, jumps and side routes. Along the way, you can start events or continue riding to learn the surroundings. The mountain has three peaks, so progression gradually takes you to different heights and new challenges.
In races, you seek a fast line downhill, but tricks remain useful because they fill your boost meter. In freestyle competitions, you try to link jumps, grabs, spins and grinds into long sequences. The longer you continue, the more important a controlled landing becomes. An extra spin can pay off handsomely, but a fall can cost you your accumulated score. You therefore learn not just new moves but also when to finish a sequence.
You can spend your earnings on improving your rider and modifying their equipment or appearance. Alongside the larger events, there are smaller challenges and collectibles during free riding. On Xbox Original, two players can also race simultaneously or compete for trick scores locally on a split screen. The controls use many button combinations, so practicing individual moves helps you put together longer descents.
Region and language
Our Xbox Original games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
SSX 3 for Xbox Original includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of SSX 3
SSX 3 came out in 2003, developed by EA Canada and published by Electronic Arts under EA Sports BIG. It was the third installment in the snowboarding series and followed SSX Tricky. The earlier combination of races, high jumps and exaggerated tricks remained the foundation. This edition chiefly changed how the separate activities were connected within the game world.
The three-peak mountain gave the competition a recognizable setting. You could snowboard from one activity to the next, giving the slopes significance outside events too. Free riding, small tasks and larger events came together within the same progression. Money earned from results could go back into developing and equipping your rider. Learning the mountain therefore ran alongside learning its trick controls.
The presentation supported that whole experience too. Radio BIG accompanied your riding with music and a presenter, while the environment shifted from busy competition venues to wilder mountain areas. The Xbox Original edition combined solo progression with local two-player events. The online elements from the PlayStation 2 version were not included. Within the series, SSX 3 remains particularly recognizable for connecting several kinds of snowboarding challenges within one mountain setting.
Similar games for Xbox Original
SSX Tricky shares the combination of racing, boost and exaggerated snowboarding tricks. Its events feel more like separate courses. SSX 3 connects its activities through a mountain you also descend between competitions. You therefore learn not only a fast or high-scoring line, but also how different parts of the environment connect.
SSX On Tour lets you ski as well as snowboard and places more emphasis on a custom-created athlete. SSX 3 uses its own established riders and lets discovering three mountain peaks determine your progression. Both combine speed with elaborate stunts during descents.
Amped 2 for Xbox Original shares snowboarding, practising tricks and choosing your own line down a mountain. It places more emphasis on style, sponsors and impressing photographers. SSX 3 uses bigger jumps, boost and distinctly arcade-style events. Both let you explore a mountain beyond one fixed race, but the way your performance is judged gives riding a different rhythm.
Dark Summit uses snowboarding as the basis for story-based missions. Progression therefore also revolves around completing specific tasks on the mountain. SSX 3 gives races and freestyle competitions a more central role and connects them through free riding. Their similarity lies in exploring terrain beyond a single direct race.
Transworld Snowboarding for Xbox Original combines downhill runs with jumps and practising snowboard tricks. You also learn how to prepare a landing and choose a route past useful obstacles. SSX 3 explicitly connects its events through three mountain peaks and uses boost to link tricks with speed. The similarity lies in learning to read the terrain beneath your board ever better.