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Xbox Original

IndyCar Series - Xbox Original

€ 14,99

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Shop with confidence at NexWave GamesProfessionally cleaned and testedDispatched next working day2-month functional warranty

Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

IndyCar Series for Xbox Original

IndyCar Series for Xbox Original focuses on open-wheel cars racing closely together at high speed around American ovals. You choose an official driver and look for room among the other cars to overtake. Following another car reduces aerodynamic drag, but pulling out means immediately preparing for the next corner. On an oval you repeat the same corners often; traffic makes every lap different. A small steering correction can improve your position or cause a collision.

You can run a single race, complete a season or concentrate on the Indianapolis 500. The Masterclass with Eddie Cheever Jr. explains driving technique and race tactics and lets you practise them. Fuel, tyres and car setup add decisions to longer races. Difficulty settings determine how much assistance you use and how severely mistakes are punished. During races you therefore watch more than the speedometer: your position in the field and the timing of a pit stop matter too.

Up to four players can race simultaneously on one Xbox using split screen. Each participant needs their own Xbox controller; a racing wheel is not required. This is the first IndyCar Series from 2003. The online features of the later IndyCar Series 2005 are not part of this game.

Region and language

Our Xbox Original games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

IndyCar Series for Xbox Original includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of IndyCar Series

Codemasters brought IndyCar Series to the original Xbox in 2003. Brain in a Jar developed the racing game around the official American open-wheel competition, with the Indianapolis 500 as its recognisable centrepiece. While many contemporary racers collected different cars and environments, this project chose one discipline. The official teams, drivers and ovals give the game a clear period identity. You race the sport as recorded for this early release, not an annually updated roster or the current IndyCar calendar.

The ovals needed a different explanation from an ordinary sequence of corners. Drafting, saving fuel and leaving space between cars shape a long race. The developers linked these elements to lessons from Eddie Cheever Jr., himself an Indy 500 winner. Collecting cards also added goals beyond winning individual races. The design thus connects knowledge of the sport to a gradual series of objectives, while leaving the important decisions in your hands at the wheel.

IndyCar Series 2005 followed in 2004, so despite its title it arrived one year later. That sequel expanded network play among other things. The Xbox release described here remains the earlier game from 2003, with its own content and local multiplayer. Keeping that boundary clear prevents features from two similarly named games being confused.

Similar games for Xbox Original

TOCA Race Driver 2 shares IndyCar Series’ emphasis on braking points, vehicle control and racing among other cars. TOCA switches between touring cars, trucks, formula cars and other disciplines, whereas IndyCar stays with open-wheel racing on ovals. Practice in IndyCar therefore focuses more on traffic and consistent laps within one sport. TOCA instead asks you to keep adapting to different vehicle types and circuit layouts.

MotoGP 3: Ultimate Racing Technology, like IndyCar Series, requires precise throttle control and finding room among rivals. On a motorcycle, timely turn-in and leaning become additional considerations on circuits with varied corners. IndyCar concentrates that battle on ovals and the slipstream of open-wheel cars. MotoGP 3 also adds fictional street routes through Extreme, whereas IndyCar keeps its official motorsport as its foundation.

Forza Motorsport lets you collect and modify production cars and racing cars and use them on different circuits. Setup and careful driving connect it to IndyCar Series, but Forza builds progression around a garage of varied vehicles. IndyCar largely leaves that broad ownership behind and focuses your attention on one championship. Its differences lie mainly in the ovals, opponents and circumstances during a race.

Project Gotham Racing 2 combines speed with Kudos for controlled driving moves on closed city routes. You also compete against other cars, but a clean drift or a specific challenge can become as important as finishing position. IndyCar Series does not reward street-driving style with that kind of points system. Its appeal lies in holding position, overtaking and building a race over many laps within the discipline’s rules.

RalliSport Challenge 2 asks you to read changing surfaces and control the car on gravel, asphalt or ice. Car control connects it to IndyCar Series, but the track itself makes very different demands. Rally stages emphasise the route and the clock; rallycross also lets you race rivals directly. IndyCar stays on its ovals and lets closely packed traffic provide most of the tension.