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Grand Theft Auto: Vice City for Xbox Original
Grand Theft Auto: Vice City for the Xbox Original is an action adventure with a freely explorable city set in the 1980s. You play Tommy Vercetti, who tries to recover his money and position after a failed drug deal. His search brings him into contact with criminals, businesspeople and other residents of Vice City. You drive between assignments, step out to fight and gradually learn which interests lie behind each encounter.
Assignments alternate between chases, shootouts and transporting people or goods. Along the way you choose from cars and motorcycles with different handling and behaviour. When the police pursue you, you have to contend with increasing opposition. Outside the main assignments you can try taxi fares, races and other activities. Learning the city reveals useful routes and places to prepare your next move.
Later you can buy businesses and complete their associated assignments, giving Tommy greater influence over the city. Meanwhile, radio stations with music, presenters and advertisements provide a backdrop to every drive. The beach, hotels and neon lighting connect these activities with the atmosphere of Vice City. You play this original Xbox Original adventure alone, deciding for yourself where to focus between story assignments.
Region and language
Our Xbox Original games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Grand Theft Auto: Vice City for Xbox Original includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Grand Theft Auto: Vice City
Grand Theft Auto: Vice City originally appeared on PlayStation 2 in 2002, a year after Grand Theft Auto III. Rockstar North developed the game and Rockstar Games published it. The Xbox version followed alongside GTA III in the Double Pack, released in North America in November 2003 and from January 2004 in Europe. The three-dimensional city gained a different setting and protagonist: Tommy Vercetti began his story in a city inspired by 1980s Miami.
Clothing, architecture and radio music made the period visible and audible. Rockstar worked with Sony Music on seven separate soundtrack albums based on radio stations from the game. The selection covered styles ranging from heavy metal and soul to hip-hop and pop. Presenters’ conversations and fictional advertisements also helped shape the world. Music therefore served both as a reminder of the era and as part of everyday driving.
Ray Liotta voiced Tommy Vercetti. Other roles went to actors including Burt Reynolds, Dennis Hopper and Philip Michael Thomas. The voice cast gave encounters between criminals, property developers and other residents their own tone. Within the GTA series, Vice City thus became a distinct chapter with a clearly defined location and period. Rockstar later returned to the same city in Grand Theft Auto: Vice City Stories, with a different protagonist and events set earlier in time.
Similar games for Xbox Original
Grand Theft Auto III provides the direct basis for alternating free driving, assignments and shootouts. It takes place in Liberty City, with a different atmosphere and a crime story of its own. Vice City moves that structure to a sunny coastal city, and Tommy’s outspoken personality puts greater emphasis on conversations between characters.
Grand Theft Auto: San Andreas also lets you follow a crime story while exploring freely between assignments. CJ travels through several cities and the surrounding countryside. Vice City keeps its story closer to one city and Tommy’s rise within it. The 1980s setting and accompanying radio give that smaller geographical scope a different identity.
True Crime: Streets of LA for Xbox Original shares driving, shooting and free exploration of a city. Nick Kang works as a police officer and can investigate street crimes alongside his story missions. Vice City instead has you act as a criminal protagonist. The same alternation between vehicles and on-foot action therefore serves a different purpose, contrasting police work with underworld assignments.
Mafia for Xbox Original connects driving and gunfights with Tommy Angelo’s rise within a crime family in the 1930s. Its story deliberately guides you through successive assignments. Vice City gives you more room for your own city exploration and side activities between missions. The similar combination of a criminal story and vehicles gains a different pace through the period, cars and mission structure.
Driver: Parallel Lines for Xbox Original also combines a freely explorable city with chases and a crime story. TK drives through New York in two different periods, with changing vehicles and atmosphere. Vice City uses its own place and time for its assignments. Both ask you to learn traffic flows and escape routes, but Driver gives the role of the driver more emphasis within its story.