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Grand Theft Auto: San Andreas for Xbox Original
Grand Theft Auto: San Andreas for the Xbox Original is an action adventure following Carl 'CJ' Johnson. He returns to Los Santos after his mother’s death. His family and old friends are in trouble, while corrupt police officers put him under pressure. His journey takes him across the state of San Andreas, whose major cities are Los Santos, San Fierro and Las Venturas.
You alternate driving and pursuits with shootouts, conversations and assignments on foot. Country roads, forests and desert areas lie beyond the cities. A journey to a new destination therefore calls for different choices from a chase through busy traffic. You can use different vehicles and improve the associated skills. CJ’s weapon skills also grow through use, so practice affects how he handles them later.
Between story missions you can give CJ different clothes, visit a gym or try a side activity. You can train his stamina and muscle, while eating becomes part of his daily life too. Radio stations accompany your journeys with different musical styles and conversation. The campaign gradually takes you into new areas while leaving room for your own plans between assignments. You develop CJ’s abilities alongside your knowledge of roads, neighbourhoods and residents.
Region and language
Our Xbox Original games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Grand Theft Auto: San Andreas for Xbox Original includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Grand Theft Auto: San Andreas
Grand Theft Auto: San Andreas appeared on Xbox in Europe on 10 June 2005, following its original PlayStation 2 debut in October 2004. Rockstar North developed the game and Rockstar Games published it. It followed Grand Theft Auto III and Vice City, which had already brought the series into three-dimensional cities. This instalment expanded the scale to a state with several cities and extensive areas between them. This description covers the original Xbox release, not later remasters.
The setting moved from Vice City’s 1980s to the early 1990s. CJ’s return to his family provided the starting point for the journey. The three cities drew on different examples from the American West: Los Angeles, San Francisco and Las Vegas. The countryside connected these settings and gave driving outside city centres a greater role than in earlier instalments.
Rockstar partnered with Interscope Records for the music. Once again, the radio stations were intended to do more than fill journeys: they supported the period and the game world’s different communities. The protagonist also gained more customisable characteristics, including clothing, fitness and skills. Within the original Xbox Original series, San Andreas therefore expanded both geographical scope and character development after Claude’s and Tommy’s more city-focused adventures.
Similar games for Xbox Original
Grand Theft Auto: Vice City also combines driving, combat and assignments in an open setting. Tommy builds his position in one coastal city with 1980s music in the background. San Andreas turns CJ’s story into a journey through several cities and gives more room to changing his appearance and skills.
Grand Theft Auto III establishes the basis for exploring a 3D city freely and working for changing employers. Claude remains a silent protagonist. San Andreas gives CJ dialogue, family ties and trainable skills. Travelling through the countryside also changes the pace between assignments compared with Liberty City.
True Crime: Streets of LA for Xbox Original shares driving, shooting and free exploration of a city. Nick Kang works as a police officer and can investigate street crimes alongside his story missions. San Andreas instead has you act as a criminal protagonist. The same alternation between vehicles and on-foot action therefore serves a different purpose, contrasting police work with underworld assignments.
Mafia for Xbox Original connects driving and gunfights with Tommy Angelo’s rise within a crime family in the 1930s. Its story deliberately guides you through successive assignments. San Andreas gives you more room for your own city exploration and side activities between missions. The similar combination of a criminal story and vehicles gains a different pace through the period, cars and mission structure.
Driver: Parallel Lines for Xbox Original also combines a freely explorable city with chases and a crime story. TK drives through New York in two different periods, with changing vehicles and atmosphere. San Andreas uses its own place and time for its assignments. Both ask you to learn traffic flows and escape routes, but Driver gives the role of the driver more emphasis within its story.