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Xbox Original

Gladiator Sword of Vengeance - Xbox Original

€ 7,99

In stock

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Gladiator: Sword of Vengeance for Xbox Original

Gladiator: Sword of Vengeance for Xbox Original is an action adventure in which you lead gladiator Invictus Thrax through a violent version of ancient Rome. His struggle begins against human opponents but expands into a journey filled with mythological enemies and divine powers. The camera follows combat from predetermined viewpoints. You therefore watch the space around Thrax, choose which opponent poses the first threat and try to stop a group surrounding him from every direction.

You combine attacks with different weapons and spread strikes across several enemies. Landing blows builds energy for special powers. Combat therefore moves between ordinary weapon combinations, avoiding crowded groups and using supernatural help. Defeated enemies can lead to an explicit finishing attack. Blood and dismemberment are a deliberate part of the presentation; this is not a light-hearted arena game concerned only with points or sporting duels.

Progression brings new weapons, tasks and opponents together in a single-player campaign. You are not constantly fighting in an enclosed arena: movement and challenges connect battles to the story of Thrax and Rome. This original Xbox edition uses a standard Xbox controller. There is no local cooperation or multiplayer competition; the human gladiators and monsters you face are controlled by the game.

Region and language

Our Xbox Original games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Gladiator: Sword of Vengeance for Xbox Original includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Gladiator: Sword of Vengeance

Acclaim Studios Manchester developed Gladiator: Sword of Vengeance, and Acclaim released it for Xbox in 2003. Earlier that year, the project was shown as I Gladiator. When announcing the final name, the publisher emphasised fighting multiple opponents, expanding weaponry and predetermined camera viewpoints. These were concrete foundations for an action adventure that keeps the player occupied mainly with positioning, attack chains and the use of powers.

The Roman setting gives the opening recognisable arenas and gladiators, but the creators did not limit themselves to historical combat. Thrax also encounters mythical creatures and powers from the gods. This explains why weapon combat later extends beyond a human duel. The story uses antiquity as a starting point for fantasy. The quest to restore Rome thus connects human conflict with supernatural encounters and larger enemies.

Finishing attacks were central to Acclaim’s original announcement and define much of the game’s appearance. Fixed camera views deliberately display these actions, while targeting multiple enemies aims to keep groups readable. The Xbox disc preserves that original combination of arena action and mythological adventure. It is not a film adaptation recreating a movie protagonist: Thrax has his own story, and divine opponents take the journey in a different direction from a purely historical gladiator drama.

Similar games for Xbox Original

Spartan: Total Warrior also has you fight as a warrior among Roman-inspired armies and mythology on Xbox Original. It emphasises large battlefields with numerous soldiers around you. Gladiator: Sword of Vengeance gives greater importance to the space around Thrax and his individual combinations. Both mix human weapons with supernatural powers, but the scale differs: Spartan lets the battle dominate, while Gladiator leads its hero through successive, clearly defined fights and challenges.

Conan also offers sword fights against human and fantastic enemies on Xbox Original. Its world belongs to the barbarian from Robert E. Howard’s stories; Gladiator: Sword of Vengeance is built around Thrax and a fantasy version of Rome. Both ask you to watch distance and space during an attack. Gladiator strongly emphasises finishing attacks and divine assistance, keeping the rhythm between ordinary blows and accumulated powers in view.

Prince of Persia: The Sands of Time combines sword fighting with climbing and routes along walls and ledges on Xbox Original. Gladiator: Sword of Vengeance shares its action-adventure framework and supernatural enemies but focuses more on groups, weapons and finishing attacks. The prince can undo mistakes with his dagger; Thrax uses accumulated powers during combat. This also changes your response to an error: repeat a movement or prepare the next fight more carefully.

Ninja Gaiden also asks you to read attack chains, enemy positions and weapons on Xbox Original. Ryu Hayabusa moves quickly through his surroundings and combines combat with acrobatics. Gladiator: Sword of Vengeance more often places Thrax in encounters clearly framed by the camera, linking his power to a Roman-mythological story. Both use supernatural opponents, but weapons, movement and presentation create different kinds of practice: handling a ninja requires a different rhythm from handling a gladiator.

The Lord of the Rings: The Return of the King also has you perform combinations against enemy groups in a fantasy world on Xbox Original. You follow characters and battles from Tolkien’s story and the films. Gladiator: Sword of Vengeance keeps Thrax as its own protagonist and places the supernatural in Roman antiquity. The Return of the King additionally offers local two-player cooperation with one controller each; Gladiator remains an individual campaign even when many opponents fill the screen.