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Enter the Matrix for Xbox Original
Enter the Matrix for Xbox Original is an action adventure set alongside The Matrix Reloaded. You choose Niobe or Ghost, two crew members of the Logos, and follow events outside Neo’s film story. The route passes through secured buildings, streets and other dangerous locations. Fighting, shooting and vehicle sections alternate. Rather than replaying the film hero’s role, you discover how other resistance members experience the same crisis and help influence it from their own positions.
Focus slows the action and lets you perform moves that work differently without it. You combine kicks, punches, weapons and dodging with acrobatics along walls and over obstacles. Niobe and Ghost share many abilities, but their routes and roles do not completely coincide. During vehicle sections, the difference between driving and shooting becomes clearer. A second playthrough with the other character therefore fills in parts of the story and its events.
The adventure is primarily a solo campaign with one Xbox controller. Two characters cooperating in the story does not mean a second player joins the campaign simultaneously. Footage with the actual actors connects playable sections to the film world. The separate Hacking section lets you investigate extras through a command line. This original 2003 game is not The Matrix: Path of Neo and does not contain modern remake graphics or a playable version of Neo’s complete film journey.
Region and language
Our Xbox Original games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Enter the Matrix for Xbox Original includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Enter the Matrix
Shiny Entertainment developed Enter the Matrix, and Atari released it in 2003 around The Matrix Reloaded. The Wachowskis wrote the story and worked closely with the developers. Around an hour of new footage was filmed for the game using the film’s actors and production resources. It was therefore not simply a collection of recreated film scenes. Events alongside the cinema release were intended to form a supplementary story together with the playable missions.
Niobe and Ghost made that approach possible. With Neo experiencing his own events elsewhere, the designers could move the Logos crew between different locations. The original manual explains that both characters share many controls and abilities, with vehicle tasks providing a particular difference. Their routes are therefore not entirely separate games. Replaying adds perspective and some different situations within a largely shared storyline against the same broader crisis.
The Xbox release belongs to the original console versions alongside PlayStation 2 and GameCube. In 2005, Shiny followed it with The Matrix: Path of Neo, making Neo himself playable. That follow-up replaced the focus on supporting characters with a journey through the film trilogy. Enter the Matrix remains distinctive for trying to expand the film world beyond its protagonist. New filmed scenes, original missions and two viewpoints reveal much about this early collaboration between film studio and game developer.
Similar games for Xbox Original
The Matrix: Path of Neo lets you follow Neo himself through situations from the film trilogy on Xbox Original. Enter the Matrix chooses Niobe and Ghost and fills in events alongside The Matrix Reloaded. Both use acrobatic combat and the Matrix’s unusual rules, but your position in the story differs. Those mainly wanting to replay Neo’s development therefore get a different viewpoint here than in Path of Neo.
Max Payne also uses slowed action to highlight shots and evasive movements on Xbox Original. There, you lead a police officer through a personal crime story and constantly aim firearms yourself. Enter the Matrix adds more unarmed fighting, wall movements and vehicle sections alongside shooting. Their shared appeal of slow motion therefore conceals a difference in rhythm: sustained gunfights versus alternating kinds of cinematic scene.
Fahrenheit and Enter the Matrix both seek a connection between film language and play on Xbox Original. Fahrenheit uses conversations, choices and reactions within scenes to carry its story. Enter the Matrix lets you control Niobe and Ghost during fights, shootouts and journeys alongside The Matrix Reloaded. Multiple perspectives matter in both, but the thriller asks you to intervene differently from the action adventure with Focus and combat moves.
Ninja Gaiden likewise demands combat moves, dodging and awareness of surrounding enemies on Xbox Original. Ryu Hayabusa’s sword techniques and precise responses to attacks are its centrepiece. Enter the Matrix divides its attention between fistfights, shooting, vehicles and film narrative. Both give acrobatics a visible role, but Ninja Gaiden’s much tighter focus on mastering combat creates a different type of challenge.
James Bond 007: Everything or Nothing also combines third-person action with vehicles and actors from a film series on Xbox Original. Bond uses gadgets in an original spy story, while Niobe and Ghost operate alongside an existing cinema release. The alternation between driving, shooting and fighting feels related. Their tools and fictional worlds differ: Bond technology versus Focus and the Matrix’s flexible laws of nature.