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Driver: Parallel Lines for Xbox Original
Driver: Parallel Lines for Xbox Original follows driver TK in New York. The story begins in 1978, when he drives for criminals and becomes caught in a conspiracy. You later return in 2006 with an older TK and changed streets. You drive freely between assignments, using cars, motorcycles and other vehicles to reach your goals. The same city therefore has two faces, with different traffic, music and atmosphere.
Chases are about maintaining speed without wrecking your car. Police pursue you, while missions can also involve races, escapes and attacks on the move. Garages let you store, repair and customise vehicles. A faster engine or changed appearance turns a found car into something you invest money in. You also get out to shoot, but the game continually returns you to the road and the traffic between city blocks.
You play this crime campaign alone with an Xbox controller. This is the 2006 Xbox release, not the later Wii version with motion controls or a modern remake. Free driving gives you room to learn streets and shortcuts before a chase demands urgency. Its combination of set story moments, optional jobs and vehicle customisation distinguishes it from a racing game consisting solely of circuits. No online multiplayer service is promised with this original version.
Region and language
Our Xbox Original games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Driver: Parallel Lines for Xbox Original includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Driver: Parallel Lines
Reflections Interactive made Driver: Parallel Lines for Xbox and PlayStation 2; Atari released it in 2006. It was the fourth main instalment after Driver, Driver 2 and DRIV3R. The developer chose TK instead of Tanner this time. A story of betrayal and revenge replaced its predecessor’s police assignment. New York provided the setting, but the jump from 1978 to 2006 made time an important part of the presentation and vehicle selection.
Gareth Edmondson described how Reflections examined reviews, internal experience and player feedback after DRIV3R. The team wanted to bring attention back to driving while improving character control and traffic. The open mission structure gave players more room to take on assignments within the city. This was a design choice within the existing series: not the complete removal of on-foot action, but a shift in emphasis towards cars, chases and collisions.
The two eras also received their own musical identities. Songs and cars help you recognise the transition without relying solely on a date. Later PC and Wii editions appeared under Ubisoft after the series changed owners. That history makes the platform important: this disc preserves the original Atari release for Xbox. Control changes from the Wii version are not included. Parallel Lines thus represents Driver’s change of direction after its first Xbox adventure.
Similar games for Xbox Original
DRIV3R and Driver: Parallel Lines combine driving and shooting in an open city on Xbox Original. DRIV3R follows undercover officer Tanner through three cities and uses Film Director to revisit chases. Parallel Lines follows criminal TK in New York across two eras, with customisable cars. The difference therefore lies both in your role and in how the city and vehicles recur.
Grand Theft Auto: San Andreas also offers a criminal protagonist, vehicles and open-world assignments on Xbox Original. CJ explores several cities and the countryside, with personal development and many activities beyond driving. Parallel Lines keeps its focus on New York, TK and two eras. Driving therefore remains central, even when you get out to shoot along the way.
True Crime: New York City uses the same American city on Xbox Original but casts you as police officer Marcus Reed. Investigations, arrests and how you treat suspects belong to that role. Parallel Lines instead has TK drive for criminals and later seek revenge. Streets connect assignments in both games, but the professional role and time jump differ.
Midnight Club 3: DUB Edition also revolves around fast cars, city streets and vehicle customisation on Xbox Original. Racing itself is the goal: beating opponents and reaching the next event. Parallel Lines uses those driving skills in a crime campaign that alternates pursuit, escape and attacks on the move. Working on a car has a shared appeal, but does not always serve the same type of task.
The Simpsons: Hit & Run also lets you drive through an open city and get out for assignments on Xbox Original. Springfield uses humour, collectibles and familiar television characters instead of a serious crime story. Parallel Lines centres on TK’s criminal work and revenge. Both make travel between assignments playable, but the cartoon world and the two more realistic versions of New York create different expectations.