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Dead to Rights II for Xbox Original
Dead to Rights II for Xbox Original sends police officer Jack Slate and his dog Shadow into the streets of Grant City. An investigation into a kidnapped judge, who is also a family friend, puts Jack on the trail of corruption and betrayal. In this third-person action game, a confrontation quickly turns into a gunfight or a close-quarters brawl. You follow a fixed story and play as Jack; Shadow assists on your command.
You can aim your shots, dive in slow motion and take an opponent's weapon at close range. A disarm gives you not just another attack but also a different firearm for the next fight. Shadow attacks a designated enemy and brings a weapon back. His assistance, slow-motion dives and the use of a human shield are linked to Jack's adrenaline. You therefore need to weigh which action will help most at that moment.
Alongside the campaign, you can choose Instant Action: separate combat situations that put you straight up against groups of enemies. Health, body armour and available ammunition remain important when attackers approach from several directions. Both parts are single-player; the dog is not a second playable character for a friend. This is Dead to Rights II from 2005 for the original Xbox, not the later Dead to Rights: Retribution for a different console generation.
Region and language
Our Xbox Original games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Dead to Rights II for Xbox Original includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Dead to Rights II
Namco released Dead to Rights II in 2005, following the first Dead to Rights from 2002. Widescreen Games worked on this second main game. Despite the number in its title, the story takes place before the events of the first instalment. Jack Slate investigates the kidnapping of a judge and encounters Grant City's violent underworld. Following that investigation therefore does not require you to know the ending of his previously published adventure.
In its announcements, Namco emphasised action in the style of Hong Kong films: shooting during a dive, suddenly switching to fistfights and elaborate disarming techniques. In a developer interview, producer Pierre Roux described how the team wanted to improve existing moves, camera controls and animations. The combination of a police officer and an attacking dog remained. Shadow gives the game a recognisable rhythm of its own, because you must combine his involvement with Jack's own actions.
The released Xbox version adds the direct combat trials of Instant Action alongside the story. That distinction shows how strongly the game revolves around the same core: approaching enemies, creating an opening and making further use of weapons or adrenaline. The original booklet describes the campaign as a prequel and treats Shadow as part of Jack's toolkit. This second game should therefore be distinguished from the separate PSP title Reckoning and the later reinterpretation Retribution; shared names and protagonists do not make them the same release.
Similar games for Xbox Original
Mafia and Dead to Rights II show how differently a crime story can play on Xbox Original. Tommy Angelo drives through a 1930s city and works through successive assignments for his family. Jack Slate more often goes straight into violent confrontations. Both use third-person shooting, but Dead to Rights II puts greater emphasis on disarming, slow-motion dives and Shadow's assistance.
Dead to Rights II and James Bond 007: From Russia with Love use target locking, cover and third-person action on Xbox Original. Jack Slate benefits greatly from taking weapons and deploying Shadow. Bond uses spy gadgets and alternates his fights with vehicle sequences. Multiplayer is also clearly different: Dead to Rights II remains a solo game, while From Russia with Love has separate local matches for up to four players.
Max Payne shares the troubled police officer, camera behind the protagonist and slow-motion gunfights on Xbox Original. Max uses Bullet Time and shooting dives to move past enemies himself. Dead to Rights II adds another layer through Shadow and the immediate use of a seized firearm. The similarity is cinematic solo action, but Jack's choice between a dive, a disarm or canine assistance changes how you approach a room full of opponents.
Enter the Matrix and Dead to Rights II mix shooting, fistfights and slowed movement on Xbox Original. Niobe and Ghost use Focus to perform actions from the Matrix universe, while Jack Slate divides his adrenaline between dives, human shields and Shadow. Both stories lead you through defined confrontations. The main difference lies in movement and support: Matrix acrobatics and two separate protagonists versus one police officer with a dog that intervenes on command.
Tom Clancy's Splinter Cell likewise places the camera behind an armed protagonist seeking information on Xbox Original. Sam Fisher listens, observes and uses shadows to avoid fights where possible. Dead to Rights II instead seeks successive confrontations, with disarms and Shadow as immediate tools. A guarded room in Splinter Cell therefore primarily calls for patience and a quiet route, whereas Jack much more often launches an attack.