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Conflict: Desert Storm for Xbox Original
Conflict: Desert Storm for Xbox Original is a tactical action shooter about special forces during the 1991 Gulf War. You lead four British SAS soldiers or US Delta Force operatives behind enemy lines. The squad comprises a team leader, sniper, heavy weapons specialist and combat engineer. Destroying missile launchers, rescuing prisoners and defending a position each call for a different division of duties. You usually view the active soldier from behind and can switch to a first-person sight for more precise shooting.
You switch directly between soldiers and order the others to follow, wait or move to a designated position. Have the sniper cover a passage while the anti-tank specialist approaches a vehicle. Ammunition and medical supplies matter: helping a wounded comrade can prevent the loss of an experienced squad member. Crouching, going prone and firing while stationary affect accuracy. Your own shooting, inventory management and orders therefore work together to determine how you mount an attack.
You can play the campaign alone or locally with two, three or four players on a split screen. Each participant needs an individual Xbox controller; together you share the four soldiers. This Xbox edition uses the same console for this, not an online connection. Agree who provides cover and who tackles the objective, because everyone works towards the shared assignment within the same mission.
Region and language
Our Xbox Original games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Conflict: Desert Storm for Xbox Original includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Conflict: Desert Storm
Pivotal Games developed Conflict: Desert Storm, released in 2002. SCi handled the British release; in North America Take-Two published it under its then-new Gotham Games label. The developer chose the 1991 Gulf War as the setting for small-unit operations. Former SAS soldier Cameron Spence assisted as technical consultant. This military foundation provided recognisable weapons, vehicles and objectives, but the playable missions form a dramatised campaign rather than a complete reconstruction of the war.
The four specialists provided the foundation for the entire game structure. One player could control the squad, while friends could take over duties on the same Xbox. This gave the command system two uses: alone you direct computer-controlled comrades, while together you discuss decisions directly. In his May 2002 developer diary, lead artist Erol Kentli also described the decision to create cutscenes using the game engine. This kept the presentation visually close to the playable environments.
Conflict: Desert Storm began the Conflict series, which continued with Desert Storm II before exploring other war settings. For this original Xbox version, local cooperative play remains an important distinction: the PC edition’s online features are not included here. Later innovations in Conflict: Global Storm do not change this first disc either. You get the beginning of the series, with its original squad controls, military campaign and shared objectives on one television.
Similar games for Xbox Original
Conflict: Desert Storm and Conflict: Desert Storm II both let you lead four specialists during the 1991 Gulf War. Both Xbox games allow up to four local players to share the campaign. The first introduces the squad and its order system; the sequel brings ten new missions, revised weapon sights and a different set of liberation and sabotage objectives. The second disc therefore contains a separate campaign, not an expansion requiring the first game.
Brute Force on Xbox Original also uses four directly controllable specialists and commands for squadmates. Its science-fiction team has distinctive special abilities, such as invisibility and alien senses. Desert Storm uses military roles, anti-tank weapons and medical supplies within a historical war setting. The shared appeal lies in dividing duties: you decide who advances and who provides support, but the tools and the tone of combat differ clearly.
Full Spectrum Warrior shares the emphasis on cover, flanking and mutual support, but makes a different control choice on Xbox Original. You issue orders to two fireteams rather than aiming and shooting as an individual soldier. Desert Storm instead combines your own shooting with squad commands. If you mainly want to plan positions, Full Spectrum Warrior keeps you further from the trigger; here you take direct control of it.
Halo: Combat Evolved on Xbox Original also offers a campaign to play together, but limits it to two players on a split screen. You control a supersoldier in a science-fiction war with energy weapons, shields and vehicles. Desert Storm divides duties between four military specialists and lets you manage their positions and inventories. Halo therefore focuses more on immediate movement and weapon use, while here the whole team remains your responsibility.
Conflict: Vietnam on Xbox Original retains a four-soldier squad but moves the action to the Vietnam War. Dense vegetation, ambushes and traps limit your view there, while Desert Storm more often uses longer sightlines and desert positions. The group also differs: Vietnam follows isolated American soldiers trying to return to safety. Desert Storm centres on SAS or Delta Force assignments, with different preparation and military backgrounds.