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Xbox Original

Burnout 3: Takedown (Classics) - Xbox Original

€ 11,99

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Burnout 3: Takedown for Xbox Original

Burnout 3: Takedown for Xbox Original is an arcade racer in which you try to force rivals off the road while heading for the finish yourself. Pushing an opponent into a barrier earns a Takedown and gives you extra boost. The position of other racers therefore becomes part of your racing line. You look at where a car might slide, which corner is approaching and how much ordinary traffic lies between you.

You also earn boost through drifts, driving against the traffic and near misses. You can use it as soon as any is available, alternating short bursts of speed with longer attacks. After a crash of your own, Aftertouch still gives you influence over the wreck. Steering it towards a rival can cause another collision. It requires different timing from an ordinary overtake: you use the moment when the race seems to pause for you.

World Tour links races, time trials, Road Rage and Crash events into a longer series of challenges. In Road Rage, you try to eliminate enough rivals. Crash has you disrupt a traffic junction and then cause extra damage with a Crashbreaker. You unlock new vehicles as you progress. You can also race a second player locally in split screen.

Region and language

Our Xbox Original games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Burnout 3: Takedown for Xbox Original includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Burnout 3: Takedown

Burnout 3: Takedown was released in 2004 for PlayStation 2 and Xbox. Criterion Games developed the game, while Electronic Arts published a new Burnout instalment for the first time. The previous two games had appeared under Acclaim. The business surroundings of the series therefore changed as the designers made contact between racers more important. Causing an opponent to crash became a deliberate move you could actively attempt.

In July 2004, EA also announced an agreement to acquire Criterion. Burnout and the RenderWare technology were included. The third game therefore emerged during a transition for the studio, while the existing publishing partnership was already under way. Within the game, World Tour brought the different event types together into one progression. Races and separate traffic scenarios became parts of the same journey towards new cars and challenges.

The presentation adopted a radio format with DJ Stryker and music from bands including Jimmy Eat World and Yellowcard. Burnout Revenge followed in 2005, adding the use of ordinary traffic cars as a tool. Within that development, Burnout 3 remains the instalment that connected Takedowns, Aftertouch and a shared World Tour to the earlier foundations of fast driving and traffic risks.

Similar games for Xbox Original

Burnout 2: Point of Impact requires a full boost meter before accelerating and rewards linked Burnouts. It already has separate Crash scenarios. Burnout 3: Takedown gives earlier access to boost and makes deliberately eliminating rivals more important, so you constantly judge their positions as well as the traffic flow.

Burnout Revenge expands the contest by letting you knock aside smaller traffic cars travelling in the same direction. You can use them to hit other racers and earn time in Traffic Attack. Burnout 3: Takedown aims attacks more directly at rivals and uses Aftertouch to let you influence events even after crashing yourself.

Need for Speed: Underground 2 for Xbox Original also has you find lines through traffic and corners, but connects races through a freely explored city. You modify licensed cars and drive to shops and events. Burnout 3 focuses on fictional race cars, Takedowns and separate Crash challenges. Underground 2 gives preparation in your garage a larger role.

Burnout introduces races in which ordinary traffic determines the space available. Taking risks fills a meter for extra speed. Burnout 3: Takedown uses that foundation for a more developed battle with other racers. You more often choose an impact angle or attacking position, alongside finding a clear path towards the next bend.

Need for Speed: Hot Pursuit 2 centres on fast sports cars, road races and confrontations with the police. Traffic can change your lead there too. Burnout 3: Takedown places greater weight on eliminating rivals and continuing your attack with a boost reward. Its separate Crash events also let you treat an entire junction as a damage scenario.