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Xbox Original

Brute Force - Xbox Original

€ 3,98

In stock

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Brute Force for Xbox Original

Brute Force for Xbox Original is a tactical third-person shooter in which you control a team of four specialists. Tex supplies heavy firepower, Brutus has alien senses, Hawk can sneak and Flint covers long distances with her sniper rifle. You switch between members and view the terrain from a camera behind them. The squad carries out Confederation missions on different worlds, where positioning often helps more than sending everyone forward at once.

You issue orders to move, provide cover, hold position or open fire. While you directly control one specialist, the others follow their commands. Special abilities consume stamina that later recovers. Team members share medical supplies and other items from the same inventory. Choosing a stealthy scout therefore differs from a heavy-weapons assault: you decide who takes risks and what support the rest can provide.

The campaign can be played alone or locally with up to four players in split-screen. Each participant needs an Xbox controller and takes over a squad member; friends can join during play. Separate matches also let you compete against one another. This is the original Xbox game from 2003. Four players are not required to begin: alone, you switch specialists yourself and issue orders to the remaining members.

Region and language

Our Xbox Original games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Brute Force for Xbox Original includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Brute Force

Digital Anvil developed Brute Force, which Microsoft Game Studios released exclusively for Xbox in 2003. The studio was also working on the PC space adventure Freelancer around the same period. For the console, the team chose another direction: combining direct shooting with management of a small squad. The four protagonists received distinct roles, so players chose not just another weapon but another way to approach the terrain.

Producer Erin Roberts explained at the time that a player could push towards a target with Tex and Brutus, or scout with Hawk and deploy Flint at range. Character switching and the command menu reflected that intention. The third-person camera also kept the controlled specialist visible. Teamwork therefore mattered even when playing alone: the squad remained present, and your choices determined how its tasks were divided.

Brute Force originally used Xbox Live for downloading additions, not for online matches. Local split-screen and System Link were separate features with their own arrangements. The old download service is not promised as available. Within Microsoft’s early Xbox range, the game mainly shows how shooting and squad leadership could coexist. An extra player replaced a computer-controlled specialist, making the same campaign a shared mission without requiring an entirely different story.

Similar games for Xbox Original

Halo: Combat Evolved and Brute Force share science-fiction weapons and battles against alien enemies on Xbox Original. Halo follows one soldier through his own eyes and lets two players share the campaign. Brute Force uses a camera behind the fighter and four specialists with different abilities. You switch between teammates or give them orders. Four controllers let four people play that campaign together instead of Halo’s pair.

Halo 2 and Brute Force give Xbox Original shooting different forms of cooperation. Halo 2 supports two campaign players and lets a character hold certain small weapons together. Brute Force has four specialists: Tex temporarily gains his own dual firepower while the others perform different jobs. With up to four local players and individual controllers, you divide roles within a squad, or command that squad alone through orders.

Brute Force likewise shows shooting battles from behind your character on Xbox Original. You manage a team of four specialists and switch between their abilities. MechAssault concentrates all its firepower in one robot, without a squad to command. Brute Force lets several players progress through the campaign together; MechAssault separates its solo story from local matches and Grinder. The camera angle may be similar, but your responsibilities differ considerably.

Brute Force and Lone Wolf show action from behind the fighter on Xbox Original. Brute Force divides abilities between four squad members, whom you can switch between and give orders to. Lone Wolf uses different vehicles to give one pilot different options. Brute Force supports playing the story campaign together; Lone Wolf’s campaign remains solo and reserves cooperative survival for the separate Grinder challenge.

TimeSplitters 2 offers Xbox Original shooting where a new setting also brings different weapons and enemies. You experience it in first person without giving orders to four specialists. Brute Force keeps the camera behind its teammates and combines their individual abilities. While TimeSplitters 2 adds custom maps through the MapMaker, Brute Force mainly finds variety in choosing who approaches a situation and who provides cover.