This product is like new. At NexWave Games, like new means:
Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.
Brothers in Arms: Earned in Blood for Xbox Original
Brothers in Arms: Earned in Blood for Xbox Original puts you in command of American paratroopers in Normandy as Joe “Red” Hartsock. You shoot in first person while also giving orders to your soldiers. One team can keep an enemy under fire while you seek a flank with another. Hedges, houses and walls are therefore more than scenery: they determine cover and how you can approach a position.
Suppression gives you time to move, but does not automatically make an enemy harmless. As fire decreases, they can respond again. You divide your attention between your weapon, team positions and a route that avoids crossing a firing line. Situational Awareness helps examine known positions and the objective. Undiscovered enemies still require careful movement and a renewed search for cover.
Hartsock’s story campaign is a solo adventure. Skirmish separately offers combat assignments played alone or locally by two players in split-screen. These are separate encounters, not a cooperative version of the main story. The tactical foundation remains the same: pin an enemy position, then gain ground. A good team order can therefore be more useful than firing again from the same unfavourable angle.
Region and language
Our Xbox Original games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Brothers in Arms: Earned in Blood for Xbox Original includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Brothers in Arms: Earned in Blood
Ubisoft released Brothers in Arms: Earned in Blood in 2005 as the sequel to Road to Hill 30. Gearbox Software moved the leading role from Matt Baker to Joe Hartsock, already a member of the first game’s group. The fighting remained in Normandy with the 101st Airborne Division. This gave the sequel a different face within the same wartime setting, again using fire and assault team leadership as a major principle.
The foundation of fire and movement remained recognisable. An enemy did not have to be defeated immediately to be temporarily pinned tactically. That gave players a chance to plan a second team’s route. Alternating observation, orders and shooting made the squad leader more than simply the best marksman. The sequel developed that role, continually showing the relationship between team positions and personal action.
Skirmish also gave the game a separate set of encounters outside Hartsock’s narrative. According to the developers, these scenarios allowed tactics to be used apart from the historical story missions. Two players could cooperate locally on consoles. You could therefore choose an individual battle and try again to find how teams best supported one another. Earned in Blood became both the series’ next story and an expansion of the ways to practise team commands.
Similar games for Xbox Original
Brothers in Arms: Road to Hill 30 introduces Matt Baker and the same suppression-and-flanking foundation. It follows his group through the early Normandy fighting and offers separate local two-player matches. Earned in Blood shifts the perspective to Hartsock and adds separate cooperative Skirmish battles. Team orders feel related, while the protagonist, narrative route and extra assignments differ.
Call of Duty 2: Big Red One also follows a close-knit group of Second World War soldiers. Its campaign travels with the 1st Infantry Division through North Africa, Italy and Western Europe. In Brothers in Arms you command fire and assault teams yourself and seek room to flank. Big Red One emphasises the sequence of events and fights within each mission more.
Medal of Honor: European Assault combines war action with squad support and objectives picked up during missions. William Holt’s OSS assignments provide another perspective on the war. Brothers in Arms makes dividing teams and suppression much more central. Both ask you to weigh cover and routes, but European Assault also uses Adrenaline for brief, enhanced action sequences.
Conflict: Desert Storm also has you lead a group through dangerous terrain, but gives direct control of different specialists. You switch soldiers and use their weapons and equipment. Its setting is the Gulf War rather than Normandy. Brothers in Arms keeps you in the squad leader’s perspective, organising cooperation through team commands instead of continually taking over another soldier.
Freedom Fighters shares squad commands and moving between cover. You view Chris Stone in third person and recruit resistance fighters in an alternative New York. Brothers in Arms uses historical wartime circumstances and predefined military teams. Both involve leadership during firefights, but the way your group grows and the world is structured differs clearly.