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Xbox 360

Xbox 360 Kinect Camera

€ 15,94

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Shop with confidence at NexWave GamesProfessionally cleaned and testedDispatched next working day2-month functional warranty

Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Xbox 360 Kinect Sensor

The Xbox 360 Kinect Camera tracks your body in games made specifically for Kinect. The black sensor pictured combines a colour camera, depth sensing and microphones. You can return a ball, step sideways or perform a dance move without holding a controller. The game determines which movements count. Connecting this camera does not automatically add motion controls to an ordinary Xbox 360 game.

Xbox 360 S and E consoles have a dedicated Kinect socket that also supplies power. The original Xbox 360 needs a separate powered Power/USB adapter; a USB cable alone is insufficient. This listing covers the pictured sensor, not a console, game or separate adapter pack. Position it securely near the television and leave clear space to play. Follow the on-screen calibration and do not turn the motorised base by hand.

This first Kinect belongs to Xbox 360 and is not interchangeable with Kinect 2.0 for Xbox One. Similar-looking plugs do not make the generations compatible. A regular controller may still be needed for menus. The examples below describe the original Xbox 360 versions and are not included. Old video chat, store or network services are not guaranteed features; the focus here is motion control within compatible games.

History

Kinect arrived in 2010 as an Xbox 360 accessory. Microsoft presented a range of games that did not require a handheld controller. The sensor observed the play area and translated the player's posture into input. This gave developers a different starting point from the buttons and sticks of the standard Xbox controller. Sports, dance and short physical activities featured prominently in the initial range, including Kinect Sports, Dance Central and Kinect Adventures!.

Combining colour images and depth allowed more than simply detecting movement in front of a camera. Games could track different body parts and assign actions to crouching, jumping or reaching. Results still depended strongly on the room and software. The original setup guide therefore devoted considerable attention to secure placement, clear movement space and distance from the sensor. The living room became part of the gaming setup.

Later Xbox 360 games developed the idea with new sports, dance routines and other activities. A new Kinect generation followed with Xbox One in 2013, using its own hardware and software. That successor did not turn the original sensor into an Xbox One accessory. On Xbox 360, this camera preserves the earlier approach: a compatible disc, correct power supply and enough space, with software using body movement to direct the on-screen action.

Xbox 360 Kinect Games

Kinect Adventures! has you raft down a river in River Rush by leaning and jumping. In Rallyball you return balls with your body, while 20,000 Leaks has you reach towards holes in a glass enclosure. The activities use the same sensor in different ways. You react to what appears ahead and leave room for broad movements. The game also supports local play for two players.

Kinect Sports turns six sports into movements in front of the television: football, bowling, athletics, boxing, table tennis and beach volleyball. You make a throwing motion in bowling and respond with your arms in boxing. Large movements alternate with precise timing. This is the first Xbox 360 collection in the series, not Kinect Sports Rivals for Xbox One. A regular controller cannot replace the required Kinect input.

Kinect Sports: Season Two selects six different sports: golf, darts, baseball, skiing, tennis and American football. Golf calls for a controlled swing, while skiing uses changes in posture to follow a descent. This gives the sensor different tasks from the first Kinect Sports. The short events let you try different movements without a real ball, club or racket. Historical network challenges are not promised to work here.

Dance Central centres on copying choreography with your whole body. The on-screen dancer demonstrates the steps and Kinect assesses your performance. Break It Down lets you practise individual moves before linking them in Perform It. This involves more than hand gestures: feet, arms and posture are part of the routine. This original Xbox 360 release differs from the later Dance Central Spotlight for Xbox One.

Kinect Joy Ride uses your body in a light-hearted racing game. You hold your hands as though gripping a steering wheel and move to take corners and perform tricks. Reading the track and reacting to obstacles and jumps at the right moment are central. The original Xbox 360 game uses Kinect; Joy Ride Turbo is a different controller-based title. This Kinect version does not require a separate plastic wheel.