This product is like new. At NexWave Games, like new means:
Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.
Bully: Scholarship Edition for Xbox 360
Bully: Scholarship Edition for Xbox 360 is an action-adventure game about Jimmy Hopkins. This fifteen-year-old newcomer arrives at Bullworth Academy, a boarding school where teachers, prefects and student groups shape daily life. You try to find your place among quarrels, tasks and lessons. The school year forms the backdrop to a story in which friendships and rivalries regularly change. The Xbox 360 release expands the original school adventure with new missions and subjects.
You explore the campus and later gain access to more of the surrounding town. On foot, a skateboard or a bicycle, you travel to missions and other activities. The clock and timetable need attention: you cannot wander indefinitely without considering school rules. If caught misbehaving, prefects may chase you. The surroundings therefore keep responding to what Jimmy does.
You use the Xbox 360 controller for fighting, cycling, lessons and exploring Bullworth. Scholarship Edition adds eight missions and four school subjects to the original game. The main story remains single-player. Two players can locally take part in separate school challenges with a controller each; this is not a cooperative story campaign. Between those activities you meet more pupils and discover different sides of Bullworth.
Region and language
Our Xbox 360 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Bully: Scholarship Edition for Xbox 360 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Bully: Scholarship Edition
Canis Canem Edit was released in Europe in October 2006 for the PlayStation 2. In North America, the same original release was called Bully. Rockstar Vancouver developed it and Rockstar Games published it. At its May 2005 announcement, Rockstar presented it as the Vancouver studio's debut. A release later that year was still planned then; the eventual launch followed in 2006.
The announcement immediately established the different setting Rockstar wanted to use: the schoolyard. Instead of a criminal career in a large city, the game placed a new pupil at its centre, surrounded by teachers, bullies and school rules. Jimmy's story concerned adjusting to a boarding school and his position between different groups. The European title Canis Canem Edit belonged to that original PS2 release, while Bully remained the better-known name internationally.
Scholarship Edition brought Bullworth to European Xbox 360 consoles on 7 March 2008. Additional lessons and missions made this release more than a different control system for the earlier game. The Xbox 360 version used gestures and pointing in existing and new activities; local school challenges added a small two-player component. The original combination of free exploration, lessons and a school year remained. That daily rhythm connects the additions to Jimmy’s existing story rather than placing a separate campaign alongside it.
Similar games for Xbox 360
Harry Potter and the Order of the Phoenix also has you explore a school and carry out tasks for fellow pupils on Xbox 360. You learn Hogwarts through corridors, classrooms and recurring characters. Bully uses a non-magical boarding school with lessons, supervision and rival groups. Both make the school a connected setting, but a clock and school rules place stronger limits on Jimmy’s daily schedule.
LEGO Harry Potter: Years 1–4 also uses school years, lessons and a familiar school as a recurring base on Xbox 360. Spells, character abilities and collecting shape many of its puzzles. Bully has Jimmy tackle relationships and school problems through everyday means. LEGO offers a cooperative story campaign for two players; Bully limits shared play to separate school challenges outside the main story.
The Sims 2: Pets also has you combine daily activities and personal relationships on Xbox 360. There you plan household needs and care for cats and dogs. Bully gives you one fixed protagonist and a scripted school story. They share the balancing of time and activities; the difference is between a self-shaped household routine and Jimmy’s missions within a school year.
Tomb Raider: Anniversary combines exploration, combat and learning routes through a setting on Xbox 360. Lara’s progress mainly depends on climbing and spatial puzzles in remote ruins. Bully makes residents, school rules and recurring activities more important. You learn a place in both games, but Jimmy’s social surroundings provide more direction than a series of ancient mechanisms.
Rabbids Alive & Kicking also uses short tasks with varied gestures on Xbox 360. Its trials make up almost the whole game and focus on scores and qualification. Bully uses such contained challenges mainly within lessons and side activities. You then return to a freely explored school setting with characters and an ongoing story instead of another sequence of arena trials.