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Tony Hawk's American Wasteland for Xbox 360
Tony Hawk’s American Wasteland for the Xbox 360 is a skateboarding game in which you arrive in Los Angeles as a new skater. You ride through different connected city districts, meet other skaters and complete objectives to advance. The story gradually has you practice new moves. You therefore learn the city both as a mission setting and as a collection of possible lines for your own trick scores.
The fundamentals revolve around connecting jumps, grinds, manuals and other moves. You seek a route along edges, rails and obstacles and try to maintain your balance as long as your combo continues. Stopping in time remains important: a fall makes a good sequence worthless. You can also step off your skateboard and pick up a BMX bike at various locations, with its own collection of moves and objectives.
Part of your progression involves building a skatepark using components from the city. Outside the story, you can attempt classic objectives in timed runs, ride freely or create your own skaters and parks. Locally, two players can compete on a split screen. The Xbox 360 edition therefore focuses on solo exploration and competition with someone in the same room.
Region and language
Our Xbox 360 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Tony Hawk's American Wasteland for Xbox 360 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Tony Hawk's American Wasteland
Tony Hawk’s American Wasteland was released in 2005, developed by Neversoft and published by Activision. The Xbox 360 edition was part of the new console’s launch line-up. It followed Underground 2 and was the seventh main entry the studio had made in as many years. The familiar system of long trick combinations remained central, while the story world took another new form.
The different parts of Los Angeles were linked by connecting passages. Neversoft wanted this to give the skating areas more cohesion than a series of entirely separate locations. Progression began with learning moves and developed around encounters with other skaters. Collecting components for your own skating spot gave different objectives a shared destination. BMX bikes expanded the available activities without replacing skateboarding controls as the series' foundation.
A separate classic mode meanwhile retained the objectives and short runs of earlier Pro Skater installments. The more extensive story thus sat alongside a more immediate challenge to score and collect within a time limit. Creating your own skaters and parks also returned. The Xbox 360 version offered local split-screen competition. American Wasteland thus follows Underground's story-focused development, with Los Angeles and the addition of BMX as its own distinguishing features.
Similar games for Xbox 360
Tony Hawk’s Project 8 for Xbox 360 also combines grinds, jumps and manuals in an environment you can freely explore. Nail the Trick lets you precisely move the feet and board during certain jumps. American Wasteland builds its progression around Los Angeles and collecting skatepark parts. You can also ride BMX bikes there, giving its activities a different balance.
Tony Hawk’s Proving Ground for Xbox 360 also lets you explore skating areas and combine challenges with your own lines. It develops the precise Nail controls further and lets you place objects in the environment. American Wasteland uses its story to teach moves gradually. BMX bikes and the shared goal of building a skating spot give that earlier campaign a different character.
Skate for Xbox 360 also has you learn a city by finding new routes along rails, stairs and ledges. The right stick forms the basis of its trick controls. American Wasteland mainly uses button combinations and long sequences of grinds and manuals. Both reward spotting a line in the environment, but your hands execute that line very differently.
Skate 2 for Xbox 360 lets you step off your board and move objects to use a spot differently. That connects with American Wasteland’s interest in the environment as material for a line. Skate 2 retains its predecessor’s stick-based approach. American Wasteland links changing your skating spot more explicitly to collecting parts during the story.
Skate 3 for Xbox 360 moves the skating to Port Carverton and provides a park builder. It therefore shares the combination of challenges, personal routes and creative design. American Wasteland centres on Los Angeles, a new skater and BMX. Skate 3 retains its stick-based skateboarding controls and gives your own park a different role in the game.