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Nintendo NES

Turbo Racing - Nintendo NES

€ 9,94

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Turbo Racing for Nintendo NES

Turbo Racing for Nintendo NES is a car-racing game with a full championship across sixteen circuits. You look over the racing car from behind towards the track as bends, rivals and obstacles approach. Before each race you can practise and complete a qualifying lap to determine your starting position. You are not just trying to set the fastest lap: a good finishing position also earns points that can improve your car for the next race.

You distribute setup points across areas including top speed, acceleration, durability, suspension, the pit crew and turbo. A twisty circuit therefore calls for a different allocation from a track with long straights. While driving, you shift through three gears yourself and can activate turbo in top gear. Collisions damage the car and your turbo supply runs down. At a pit stop you choose the work required, after which the crew gets your car back onto the track.

Alongside the championship, you can drive time trials with or without computer-controlled opponents. Up to four players can take turns comparing their times with one standard controller; you do not race simultaneously against other human drivers. The championship is single-player. The original cartridge stores championship progress under the driver name you enter using battery-backed memory, not passwords. You therefore return to your saved series of races later by selecting the same name.

Region and language

Our Nintendo NES games are PAL editions, unless stated otherwise. This product contains a loose cartridge for the European market. A box is only included if explicitly stated in the product details. We note any different region in the product details. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

With Turbo Racing for Nintendo NES, you receive a loose cartridge. A box and manual are not included unless we explicitly state otherwise in the product details. This is the standard way we supply this copy.

The history of Turbo Racing

Data East released the game underlying Turbo Racing in Japan in 1989 as World Grand Prix: Pole to Finish for the Famicom. It subsequently appeared in North America as Al Unser Jr.'s Turbo Racing and reached Europe in 1991 as Turbo Racing. The North American title used the American driver's name, but the European release omitted that personal name.

The racing structure combined short, directly controlled races with decisions between events. The driver could set up the car, practise, qualify and then collect points for a better machine. The sixteen circuits formed a longer championship rather than merely a selection of separate quick drives. The pit crew was part of the setup too: the time you lost to servicing therefore depended on more than your driving on the track.

Battery-backed memory made that longer structure practical on an NES cartridge. You did not have to finish the entire series in one sitting or copy down a long code to continue later. At the same time, time trials remained a shorter way into the same tracks without first starting a season. The European version thus retained the combination of circuit knowledge, manual gear changes and gradual car improvement that set the original game apart from many straightforward time-trial games on the console.

Similar games for Nintendo NES

Rad Racer for Nintendo NES shares the rear view, fast bends and dodging of other cars with Turbo Racing. You try to reach checkpoints before time runs out and drive through changing scenery. Turbo Racing puts more emphasis on a championship with qualifying, setup points and pit work. Whereas Rad Racer mainly has you find a clean line through traffic, here you also think about the car with which you will start the next race.

R.C. Pro-Am on Nintendo NES is also about taking corners, passing rivals and building a faster car. You view radio-controlled cars from an angled overhead perspective and collect upgrades on the track. Missiles and bombs also turn encounters with opponents into opportunities to attack. Turbo Racing places you behind a full-size racing car and has you distribute setup points beforehand. You gain positions by braking, changing gear and overtaking rather than firing collected weapons at a competitor.

Excitebike for Nintendo NES, like Turbo Racing, asks you to choose the right moment for extra speed. Using turbo for too long on the motocross bike can cause overheating; you also have to adjust your landing after a jump. Turbo Racing uses a turbo supply and pit stops in car races on circuits. Excitebike offers its own track designer, while Turbo Racing keeps the focus on the existing sixteen tracks and setup for a longer series of races.

Mach Rider on Nintendo NES also shows a vehicle from behind and lets you change gear yourself as the road bends. You ride an armed motorcycle through a future world under attack, shooting enemies or dangerous obstacles out of the way. Turbo Racing sticks to car races, finishing positions and pit stops. The shared challenge is maintaining speed without losing control; the difference is that Mach Rider adds road combat where Turbo Racing builds a sporting championship.

Danny Sullivan's Indy Heat for Nintendo NES also combines circuit racing, turbo, pit stops and improving a car between events. You see the small circuits entirely from above and steer a little car past the other competitors and your own pit. Turbo Racing has the road approach from a rear perspective and gives qualifying and manual gear changes a larger role. In Indy Heat you can anticipate a bend by seeing the whole circuit; here, learned track knowledge is particularly useful.