Free shipping in the Netherlands from €60 • Dispatched next working day
Nintendo NES

Solstice The Quest for the Staff of Demnos - Nintendo NES

€ 11,99

In stock

Shop with confidence at NexWave GamesProfessionally cleaned and testedDispatched next working day2-month functional warranty

Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Solstice: The Quest for the Staff of Demnos for Nintendo NES

Solstice: The Quest for the Staff of Demnos for Nintendo NES combines spatial puzzles with platform action. As the wizard Shadax, you search for six pieces of a magical staff in Kastlerock castle. You need it to defeat Morbius and free Princess Eleanor. Rooms are shown from an angled overhead perspective, letting you see floors, walls and different heights together. You must decide which passage to follow and how to use the objects in a room to progress.

Shadax can jump, pick up blocks and put them down elsewhere. Sometimes this creates a step; elsewhere you need a floating crystal ball to cross a dangerous floor. Four potions provide temporary help: blue protects against moving enemies, purple destroys moving objects, yellow freezes their movement and green reveals invisible objects. Their effects end as soon as you leave the room. Your supply is limited, so first decide which help you actually need.

You play alone with one standard controller. During your journey, the map remembers which rooms you have visited and helps identify connections between floors. Keys and boots that enable higher jumps open new routes. Hats grant extra lives; collected coins let you continue from a later point within the same session after losing every life. The original cartridge has neither battery-backed saving nor passwords. Turning the console off means starting a new journey through the castle.

Region and language

Our Nintendo NES games are PAL editions, unless stated otherwise. This product contains a loose cartridge for the European market. A box is only included if explicitly stated in the product details. We note any different region in the product details. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

With Solstice: The Quest for the Staff of Demnos for Nintendo NES, you receive a loose cartridge. A box and manual are not included unless we explicitly state otherwise in the product details. This is the standard way we supply this copy.

The history of Solstice: The Quest for the Staff of Demnos

Software Creations developed Solstice for the NES; the game first appeared in 1990. The original credits name Mike Webb as programmer, Mark Wilson for graphics and Timothy Follin for music. Working from Britain, the team created an adventure with spatially constructed rooms. This approach did more than portray height: a block's position, a passage behind a wall or a safe landing spot became part of the puzzle.

The original release connected this room design to Shadax's journey through one large castle. The staff pieces give exploration a common goal, while the map shows how individual rooms connect. Follin's music accompanies that search with an extensive title theme and a different background composition during play. The creators did not give the wizard a conventional shooting weapon. Instead you mainly work with moving objects, jumping and temporary magic, keeping the rooms' construction at the centre.

Solstice later received a Super Nintendo sequel: Equinox. In that game, Shadax's son Glendaal searches for his captured father and travels between different kingdoms and dungeons. The sequel adds features including thrown weapons, individual spells and battery-backed saving. Solstice on Nintendo NES remains Shadax's earlier adventure, with four potions and six pieces of the staff. Equinox's save function and world map therefore do not belong to this original cartridge.

Similar games for Nintendo NES

Adventures of Lolo for Nintendo NES, like Solstice, asks you to understand a room and move blocks intelligently. Lolo collects hearts to open a treasure chest and uses limited shots to turn enemies temporarily into eggs. The view is overhead and you cannot jump. Solstice adds heights and precise jumps, while its rooms form a connected castle. In Lolo, each objective lies within the individual puzzle room.

Snake Rattle N Roll on Nintendo NES also uses an angled perspective in which distance and height matter. Its snakes eat Nibbley Pibbleys to become heavy enough for the scales that open the exit. The game also allows two people to play together with two controllers. Solstice is a solo quest in which you build routes using blocks and potions. Judging a safe jump is a shared challenge, but collecting and action speed play a different role for the snakes.

Metroid for Nintendo NES shares Solstice's exploration of connected areas and returning with new tools. Samus searches for upgrades such as bombs and higher jumps to reach previously blocked routes. You view the world from the side and shoot enemies. Shadax uses his boots and keys in angled rooms and has no standard shooting weapon. Metroid has you fight your way through a route; Solstice more often asks you to rearrange the objects in a single room.

Shadowgate on Nintendo NES shares Solstice's dangerous castle setting, magical objects and hidden passages. There you read room descriptions and choose actions with a pointer, without performing jumps yourself. Solstice lets you move Shadax directly between the obstacles. Both ask you to consider an object's purpose, but Shadowgate focuses on the meaning of clues and combinations; Solstice also makes reaching a block at the right height important.

Maniac Mansion for Nintendo NES also lets you investigate a large building and use items to reach new rooms. You switch between three teenagers with different talents and give commands through a menu. Solstice keeps you with one wizard and ties solutions to blocks, potions and jumps. Both reward remembering earlier rooms, but in Maniac Mansion a different team member can solve a problem for which Shadax must physically change his surroundings.