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Teenage Mutant Hero Turtles for Nintendo NES
Teenage Mutant Hero Turtles for Nintendo NES combines an overhead city map with platform action inside buildings and sewers. Shredder has kidnapped April, and you guide Leonardo, Donatello, Raphael and Michelangelo through New York to free her. The search then continues towards the Technodrome. In the streets, you choose which entrance to investigate; inside, you jump across gaps, climb ladders and defeat enemies with your chosen turtle's own weapon.
You switch between the four brothers through the information screen. Each has his own energy bar, and their weapons have different reaches. Donatello's long staff can strike positions that Raphael's short sai cannot reach in the same way. Pizza restores energy, while throwing stars and boomerangs you find provide additional attacks. If a turtle is captured, he leaves your team until you find him again. You therefore share not only the fighting but also the available healing items across your team.
The route also includes a swimming mission in which you defuse bombs against the clock, and streets where you drive the Party Wagon. Ropes later help you cross between buildings. This is strictly a single-player game using one standard controller; four characters do not mean multiplayer. The original NES cartridge uses neither battery-backed saves nor passwords. After switching off, you start again, even if you used a continue during your previous attempt.
Region and language
Our Nintendo NES games are PAL editions, unless stated otherwise. This product contains a loose cartridge for the European market. A box is only included if explicitly stated in the product details. We note any different region in the product details. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
With Teenage Mutant Hero Turtles for Nintendo NES, you receive a loose cartridge. A box and manual are not included unless we explicitly state otherwise in the product details. This is the standard way we supply this copy.
The history of Teenage Mutant Hero Turtles
Konami made this first Turtles adventure for the NES in 1989. The European release followed in 1990 under the Teenage Mutant Hero Turtles name and the Palcom label. By then, the characters had already moved from comics to television. Kevin Eastman and Peter Laird published their first Turtles comic in 1984. Four brothers, their mentor Splinter and their enemy Shredder formed the foundation from which the games also developed, with New York as a recurring setting.
The first NES game had a different structure from Konami's Turtles arcade game of the same period. The city map connects smaller action routes and lets you choose buildings and sewer entrances yourself. Inside those routes, one turtle appears on screen at a time. Switching changes both your weapon reach and the energy reserve you use. Finding captured teammates is also part of this design. The journey therefore involves not only defeating enemies but also keeping your four-member team together.
With Teenage Mutant Hero Turtles II: The Arcade Game, Konami subsequently brought cooperative street fighting to the NES. The earlier game remained a separate action adventure. In 2022, Konami included both NES titles in The Cowabunga Collection alongside other console and arcade games. That later compilation added features including rewind, saving at any time and historical material. This original NES release has none of those aids: you play with the city map, team switching and limited retries of the older design.
Similar games for Nintendo NES
Teenage Mutant Hero Turtles II: The Arcade Game for Nintendo NES uses the same four brothers and many of the same enemies, but allows up to two players to fight simultaneously. You follow a fixed sequence of streets and buildings without the first game's freely explorable city map. You choose your turtle at the beginning. In Teenage Mutant Hero Turtles, you instead switch regularly during the journey to share weapon reach and energy.
Zelda II: The Adventure of Link for Nintendo NES also alternates an overhead map with side-view fighting and jumping. Link visits towns and palaces and develops his attack, magic and life through experience points. The Turtles have no comparable growth system: their separate energy bars and weapons matter from the outset. Both games ask you to read the map, but Zelda II also builds on the lasting development of a single hero.
Blaster Master on Nintendo NES combines exploration with two different perspectives. Jason drives a tank through platforming areas and gets out to explore smaller routes and dungeons. The Turtles walk around their city map and switch to side-view action at an entrance. You search for the right passage in both games, but Blaster Master opens new routes through vehicle upgrades; managing the team, finding tools and choosing a weapon matter more in the Turtles game.
Castlevania for Nintendo NES shares precise jumping, enemy projectiles and the choice between a permanent weapon and extra weapons you find. Simon Belmont uses a whip and follows a fixed sequence of castle areas. The Turtles additionally explore a city map and let you use four separate energy reserves. Knowing enemy positions helps in both, but Castlevania focuses that challenge on one character and a continuous route without a team you can switch between.
Metroid for Nintendo NES also has you explore passages and entrances while avoiding enemies and searching for new tools. Samus moves through an interconnected underground world where permanent equipment opens previously blocked passages. Teenage Mutant Hero Turtles divides the journey across city areas with separate action routes and four available fighters. Metroid rewards remembering return routes to new abilities; in the Turtles game, you also need to remember where to find energy and captured brothers.