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Nintendo NES

Gremlins 2 The New Batch - Nintendo NES

€ 14,94

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Gremlins 2: The New Batch for Nintendo NES

Gremlins 2: The New Batch for Nintendo NES has you guide Gizmo through the Clamp building. An angled overhead view shows laboratories, offices and corridors full of escaped creatures. You walk, jump over holes and attack enemies using objects that serve as weapons for the little Mogwai. The adventure begins with a genetically modified tomato. Later Gizmo obtains items including a match, a paperclip and a homemade bow, each with a different reach and attack pattern.

The five main areas take you from Billy's office through air ducts and television rooms to the genetics laboratory and control centre. Narrow floors and moving enemies require you to clear space before a jump. Defeated opponents leave crystal balls that you can spend on items at Mr. Wing's shop. A balloon helps with holes, a recovery item replenishes health and a power-up improves your current weapon. You therefore choose between immediate recovery and an advantage in a later fight.

Bosses await from the second main area onwards, including the Electric Gremlin and the spider-like Mohawk. You must read their movements while keeping away from dangerous edges. This is a single-player adventure using a standard NES controller. Four-character passwords let you return to a reached section later. The cartridge uses no battery saving for this; a password does not replace a saved snapshot of every collected item.

Region and language

Our Nintendo NES games are PAL editions, unless stated otherwise. This product contains a loose cartridge for the European market. A box is only included if explicitly stated in the product details. We note any different region in the product details. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

With Gremlins 2: The New Batch for Nintendo NES, you receive a loose cartridge. A box and manual are not included unless we explicitly state otherwise in the product details. This is the standard way we supply this copy.

The history of Gremlins 2: The New Batch

Sunsoft developed Gremlins 2: The New Batch for NES as an adaptation of the 1990 film of the same name. The game appeared that year in Japan and North America; the European release followed in 1991. Sunsoft made various action games and film adaptations for Nintendo's console during that period. For Gremlins 2, the team chose an angled overhead view rather than a sequence of side-scrolling platform levels, keeping the floor and routes between obstacles continuously visible.

The film supplied the Clamp building, Gizmo and the mutated Gremlins. The adaptation turned these into a route with five main areas. The laboratory explains why enemies take unusual forms, while an office item such as a paperclip becomes a useful weapon at Gizmo's scale. Mr. Wing returns as a shopkeeper selling help during the journey. That shop and the gradually changing equipment give the action its own progression alongside familiar events and characters from the film.

The NES version has its own music and sound team, with Naoki Kodaka, Nobuyuki Hara and Shinichi Seya among the original credits. Games for other machines also appeared under the same film title, but they are not necessarily the same adaptation. This release is recognisable by its overhead view, five main areas, Gizmo's small throwing weapons and passwords. The separate Game Boy game and the computer games have their own presentation and progression.

Similar games for Nintendo NES

A Boy and His Blob, like Gremlins 2, centres on a small character using unusual tools. Sweets transform Blob into equipment to help his friend progress. Gizmo instead uses a sequence of weapons in direct combat. Blob shows chasms from the side and asks you to prepare a solution; Gremlins 2 has you find a jumping route while keeping approaching enemies at a distance in an overhead view.

Adventures of Lolo also shows rooms from above with enemies blocking your passage. It mainly asks you to move blocks and temporary eggs in a particular order. Gremlins 2 provides continuous action, jumps and boss fights instead of separate puzzle rooms. Both require you to read the available space, but Gizmo usually clears an obstruction with an attack and a timed movement rather than rearranging the entire playing field.

DuckTales also turns a familiar film and television world into an adventure filled with treasure, enemies and chasms. Scrooge attacks with his pogo cane and chooses between different destinations. Gizmo follows a fixed route through one building and gains different weapons along the way. The side view in DuckTales makes a jump's height directly visible; in Gremlins 2 the angled floor means you must also judge precisely where Gizmo will land.

Kirby's Adventure shares the idea that new attacks change how you approach an enemy. Kirby copies powers by swallowing opponents and can fly to bypass gaps. Gizmo obtains his weapons at fixed moments and continues to rely on jumps and tools for dangerous breaks in the floor. Kirby therefore often changes abilities by choice, while Gremlins 2 teaches you to work with the equipment available at that point.

Adventure Island Classic, like Gremlins 2, combines throwing weapons, platform edges and enemies that disrupt a jump. Higgins moves from left to right, however, and must constantly look for fruit to counter his dwindling energy. Gizmo can move in several directions through the overhead areas and pays for help in a shop. His progress therefore depends less on running continuously than on choosing a safe position, saving crystals and using the next weapon wisely.