This product is like new. At NexWave Games, like new means:
Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.
PlayStation 1 DualShock Controller
This grey PlayStation 1 DualShock has two analogue sticks alongside the directional pad and four symbol buttons. Start and Select operate game menus, with two shoulder buttons on each side. The layout divides movement, attacks and camera control between your fingers. Each game determines the button functions. The sticks matter particularly in titles supporting analogue movement and are required by some games.
Plug the fixed cable directly into a PlayStation or PSone controller port. No batteries or wireless pairing are needed. The Analog button selects digital or analogue control in supporting games; some manage this automatically. The two built-in vibration motors respond only when the software uses them. Connecting a DualShock does not automatically give an older digital game analogue control or vibration.
A second controller enables local multiplayer when the game supports it. Progress is saved on a separate PlayStation memory card, not in this controller. The original plug does not fit directly into USB or a modern console; additional hardware and support are required. This offer concerns the grey controller in its stated condition. A console, memory card, adapter or game is included only when explicitly listed.
History
The first PlayStation controller of 1994 had a directional pad and action buttons but no twin sticks. Sony developed that layout with Dual Analog in 1997, matching games increasingly built around three-dimensional movement. A stick could communicate direction and movement progressively. Familiar grips, shoulder buttons and symbols remained, allowing developers to introduce possibilities without replacing the entire foundation of control.
DualShock appeared in Japan in late 1997 and Europe in 1998. Two motors added physical feedback alongside the analogue sticks. Developers could reinforce a collision or combat moment through vibration. How extensively a game used these capabilities remained a design choice. Some stayed entirely digital; others added DualShock features. Ape Escape went further, building controls around twin sticks and requiring a compatible analogue controller.
When compact PSone arrived in 2000, DualShock remained part of the same PlayStation family. Its PlayStation 2 successor was called DualShock 2 and added technical capabilities including pressure-sensitive action buttons. Those features do not automatically belong to the original PS1 pad. The old DualShock shows how twin sticks and vibration established themselves alongside the directional pad. Its layout remained recognisable across later PlayStation generations despite different connections and extra buttons.
Five popular PlayStation 1 games
Crash Bandicoot 2: Cortex Strikes Back sends Crash from Warp Rooms into short platform routes full of crates, enemies and hidden passages. Collect crystals, jump gaps and slide to travel further or under obstacles. Fixed camera angles require careful distance judgement. On the original PlayStation, save through the Warp Room save function and a memory card; this is not N. Sane Trilogy's automatic saving.
Spyro the Dragon offers broader three-dimensional areas to explore. Free petrified dragons, collect gems and find routes into other parts of a level. Spyro breathes fire, charges with his horns and glides from high ground. Jump distance and choosing between flame and a charge determine how you pass obstacles. This example concerns the first PlayStation adventure from 1998, with its original controls and presentation.
Tekken 3 builds combat around an attack button for each arm or leg. Combine attacks, manage distance and sidestep within the arena. Characters including Jin, Xiaoyu and Hwoarang use different rhythms and combinations. Practise against the computer or play side by side with two controllers. An analogue stick is unnecessary for basic combat; the directional pad and four attack buttons form the familiar foundation.
Gran Turismo 2 divides content between Arcade and Simulation discs. Arcade offers immediate racing; Simulation focuses on licences, prize money, buying cars and upgrading parts. Learn to brake early, take a good line and apply power smoothly. A controller is enough for regular races. Both game discs matter for the complete original set. These hardware-page examples do not indicate included games or the completeness of separate copies.
Final Fantasy VII follows Cloud and his allies from Midgar into a world threatened by Shinra and Sephiroth. Exploration and conversations alternate with battles using menu-selected commands. Materia grants magic and other abilities, letting you shape the party. The original PlayStation release uses multiple CDs and separate memory-card save points. Its button controls require a different kind of attention from Crash or Tekken's immediate action.