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GameCube

XIII - Nintendo GameCube

€ 16,94

In stock

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

XIII for Nintendo GameCube

XIII for Nintendo GameCube is the original 2003 first-person shooter, based on the comic series of the same name. You awaken without memories and bear a mysterious Roman numeral tattoo. While others pursue you, you try to discover who you are and how you became involved in a major conspiracy. The story unfolds through encounters, discovered information and missions in which you search for new clues.

The drawn visual style is part of how you play. Comic panels draw attention to events or important details, while visible sound effects emphasize movement and action. You alternate gunfights with cautious movement through a guarded environment. Objects such as chairs and bottles can help when you want to incapacitate an enemy. The contents of a room therefore provide additional options too.

The campaign requires following objectives, seeking useful positions and paying attention to events around you. A quiet approach can help start a confrontation on your terms. Strong outlines, separate picture panels and an espionage story give the action a recognizable appearance. Alongside the solo campaign, the GameCube edition offers local competitive split-screen multiplayer for up to four players. You can therefore follow the identity mystery alone first, then play short matches against each other in the same visual style.

Region and language

Our Nintendo GameCube games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

XIII for Nintendo GameCube includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of XIII

Ubisoft brought XIII to Nintendo GameCube in 2003. The game adapted the comic series by writer Jean Van Hamme and artist William Vance into a first-person shooter. The original stories provided a premise of memory loss, pursuit and political intrigue. The game used that material for a campaign in which unraveling the protagonist's identity gives direction to the sequence of objectives.

The presentation attempted to translate the visual language of paper into a moving game world. Cel-shading gave characters and environments a drawn appearance, while separate panels and written sounds could highlight information during play. Those elements determined more than decoration alone: a small panel could draw your attention to a key, event or possible threat. The comic format thus also gained a practical function within the action.

The production also used recognizable voices, including David Duchovny, Eve and Adam West. On GameCube, the solo adventure was combined with local matches for up to four players. Online features from other platform versions are not included in this edition. This version dates from 2003 and has its own presentation and gameplay structure, separate from the much later remake. Within the GameCube library, XIII shows how an existing comic world could determine not only a story but also how you look and receive information.

Similar games for Nintendo GameCube

Die Hard: Vendetta shares story-driven shooting, cautious movement and the use of an environment that also includes conversations. McClane can grab criminals to persuade others to surrender. XIII adds comic panels and an identity mystery to its espionage story. The GameCube edition also has local competitive multiplayer, while Vendetta focuses entirely on its single-player campaign.

GoldenEye: Rogue Agent also uses first-person action and a world full of agents and conspiracies. Its artificial eye changes which enemies you can detect and which powers are available. XIII uses picture panels and graphical sound cues to provide information about a situation. Both offer local four-player matches, with very different visual languages and combat structures.

007 Everything or Nothing shares the espionage story, recognizable voice actors and search for a clever approach within a guarded environment. Its camera sits behind Bond, and gadgets, vehicles and cover provide variety. XIII retains a perspective through the protagonist's eyes. Its story also revolves around discovering who you are, lending weight to every new clue.

Medal of Honor: European Assault also has you complete objectives and assess enemy positions in first person. Its military campaign uses a supporting squad and historical battlefields. XIII combines individual espionage with stealth and small tools from the environment. Both have local competitive multiplayer; their solo campaigns place different emphasis on story, information and support during combat.

Medal of Honor: Rising Sun shares story-driven levels and local split-screen shooting matches. Its war campaign can also be played with two players. XIII keeps its story missions single-player and gives observation a comic-book form. Following clues and choosing a cautious route therefore occupy a different place from Joseph Griffin's military assignments.