This product is like new. At NexWave Games, like new means:
Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.
Resident Evil 4 for Nintendo GameCube
In Resident Evil 4 for the Nintendo GameCube you play as Leon S. Kennedy, who must find the kidnapped daughter of the American president. His search takes him to a remote village in Spain. The residents react hostilely to his arrival and appear to be part of a greater danger. As you search for Ashley, you'll explore houses, narrow paths, and other locations where enemies can approach you from different directions.
The camera follows Leon from behind and shifts to his shoulder when aiming. This allows you to target body parts and try to slow down an attacking enemy. In the meantime, you have to keep space to move and avoid being boxed in. Taking out an enemy helps, but sometimes keeping distance is the wisest choice.
Along the way you will collect ammo, healing items and treasure. You keep your equipment in a suitcase with limited space, which requires you to carefully organize weapons and supplies. At the merchant you can sell treasures, buy weapons and improve your existing weapons.
Resident Evil 4 alternates combat with exploration, puzzles and moments where you have to protect Ashley. You play the adventure alone. The threat comes both from enemies attacking you directly and from how much ammo and healing you have left afterward.
Region and language
Our Nintendo GameCube games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Resident Evil 4 for Nintendo GameCube includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Resident Evil 4
Resident Evil 4 was released in Europe on March 18, 2005 before Nintendo GameCube. Capcom developed and published the game, with Shinji Mikami as director. The series had been around since 1996 and was known for menacing environments, puzzles and careful management of ammunition. For the fourth main part, Capcom looked for a different approach that could renew the series.
The development had several versions that were ultimately not used. An early design deviated so much from Resident Evil that it evolved into Devil May Cry. The direction also changed afterwards, before the makers arrived at the adventure of Leon and Ashley.
An important change was the camera behind the character. Previous parts mainly used fixed camera angles. In Resident Evil 4 you gained more control over your aim and could hit specific spots on an enemy. Capcom combined those more direct battles with the threat and inventory management from the earlier games. That approach was also used as the basis for Resident Evil 5.
After the GameCube release, versions for the PlayStation 2 and Nintendo Wii followed. A completely remade version was released in 2023. The original GameCube game shows how the adventure was released in 2005, with the controls, art and battle layout at the time.
Similar games for Nintendo GameCube
Resident Evil for the GameCube is the remade version of the first part. As Jill Valentine or Chris Redfield, you explore a mansion full of locked rooms, puzzles and enemies. The similarity with Resident Evil 4 is in investigating hazardous environments. The pace is different: you spend more time remembering routes, finding keys and revisiting rooms.
In Resident Evil Zero you switch between Rebecca Chambers and Billy Coen. You have to take into account both characters, their equipment and their position in the environment. Those who mainly enjoy managing supplies and exploring in Resident Evil 4 will find similar choices here. The collaboration between two controllable characters gives puzzles and battles a different approach.
Eternal Darkness: Sanity’s Requiem fits in with the menacing atmosphere and the gradual discovery of a larger story. You play as different characters in different eras. The game also uses hallucinations to make you doubt what you see and hear. Where Resident Evil 4 builds up a lot of pressure during fights, Eternal Darkness also seeks that tension in perception and uncertainty.
Second Sight combines shooting, sneaking and a story in which you try to find out what happened to the main character. You play as John Vattic, who has supernatural powers. The connection with Resident Evil 4 is mainly in the action adventure and the investigation of a threatening situation. Telekinesis gives you extra options to tackle enemies and obstacles.
In Geist you control a spirit that can possess people, animals and objects. This allows you to solve problems and gain access to places you would otherwise not be able to get to. Like Resident Evil 4, the game alternates armed confrontations with exploring your surroundings. You look through your character's eyes while shooting, which makes the battles feel different.