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Xbox 360

Tomb Raider Legend - Xbox 360

€ 9,99

In stock

Shop with confidence at NexWave GamesProfessionally cleaned and testedDispatched next working day2-month functional warranty

Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Tomb Raider: Legend for Xbox 360

Tomb Raider: Legend for the Xbox 360 is an action adventure in which Lara Croft searches for an ancient sword and answers about her missing mother. The journey visits ruins, mountains and modern buildings in different countries. You investigate rooms, follow climbing routes and use Lara’s equipment to reach passages. Between these explorations, you meet people from her past and opponents seeking the same object.

Lara jumps to ledges, swings from poles and uses a magnetic grapple to cross gaps or move objects. Puzzles ask you to understand how weights, switches and moving parts connect. A crate might need to sit on a pressure plate before another route opens. Solutions often lie in the room’s layout, making careful observation as important as executing a jump.

In combat you use firearms and keep moving to avoid attacks. Some sections let you ride a motorcycle, while quieter passages return to exploration. You can also seek hidden rewards and explore Croft Manor. This single-player adventure continually gives you concrete reasons to combine Lara’s movements: reaching a distant ledge, operating a mechanism or keeping an opponent at a distance.

Region and language

Our Xbox 360 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Tomb Raider: Legend for Xbox 360 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Tomb Raider: Legend

Tomb Raider: Legend was released for the Xbox 360 in 2006, published by Eidos Interactive. Crystal Dynamics took over development of the series from Core Design. The new team studied earlier games and player responses to decide which qualities Lara’s adventures should retain. Exploring unfamiliar places, physical agility and solving spatial puzzles once again became central to the design.

Toby Gard, one of Lara Croft’s original designers, contributed to this new interpretation of the character. Eidos highlighted her posture, facial expressions and movement when announcing the game. New animations and controls were intended to make investigating spaces feel more immediate. The magnetic grapple fitted that direction: one tool could serve both crossing a gap and solving a puzzle.

The story also gave Lara’s search a personal starting point through her mother and childhood events. Legend thus began another storyline within Tomb Raider. Crystal Dynamics subsequently used its technical foundation for Anniversary, a new interpretation of the first adventure from 1996. The Xbox 360 release of Legend therefore marks both a change of developer and a period that reworked familiar ideas with different movement and controls.

Similar games for Xbox 360

Tomb Raider: Anniversary shares Lara’s newer movements and grapple but retells the original adventure around the Scion. It often emphasises investigating large ruins and their mechanisms. Legend connects its locations more closely to Lara’s personal search, alternating archaeological places with modern buildings and motorcycle rides.

Prince of Persia also combines climbing, jumping and combat in three-dimensional spaces. The prince can rewind time to correct a failed movement. Legend has Lara solve routes and puzzles with her equipment. Both ask you to read platform distances and the rhythm of a sequence of movements.

Assassin's Creed shares route-finding along ledges, walls and moving obstacles. It gives sword combat a larger role and uses travel between two times to change the surroundings. Legend more often builds connections through Lara’s grapple, objects and mechanisms within the same space.

Indiana Jones and the Staff of Kings also has you search for an ancient object as an archaeologist. Exploration and puzzles alternate with fistfights, and a whip helps cross gaps. Legend gives Lara more connected climbing movements and a magnetic grapple. Both involve recognising useful routes through dangerous places.

Darksiders combines action and spatial puzzles in an ancient-Egypt-inspired world. Its two protagonists have different abilities, changing how obstacles work for each. Legend keeps Lara central and gives her equipment multiple uses. In both games, carefully observing how a room functions helps you progress.