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Xbox 360

Tom Clancy's Rainbow Six Vegas Classics - Xbox 360

€ 3,94

In stock

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Tom Clancy's Rainbow Six Vegas for Xbox 360

Tom Clancy's Rainbow Six Vegas for Xbox 360 is a tactical first-person shooter in which you lead a counterterrorism unit through Las Vegas. As Logan Keller, you pursue a threat that moves from Mexico to the casinos and streets of the American city. You search rooms, look for a safe approach and give orders to two teammates. The brightly lit gaming floors and public buildings create confusing firefights: behind a door there may be an enemy, but also someone you need to protect.

Opening a door therefore often begins with observation and planning. You use a camera to check the other side, then designate opponents and prepare an assault. You can send your team through one entrance and take another yourself. Taking cover temporarily changes the camera angle, letting you look along a wall before stepping out. Rappelling down building fronts and choosing weapons and grenades are also part of your approach to a mission.

In the solo campaign you lead computer-controlled teammates. Xbox 360 also lets two local players cooperate on a split screen, requiring two controllers. Dividing entrances between you calls for different coordination from giving orders to a computer. Retrying a failed assault teaches you which sightlines to cover. This is the original console version from 2006, not the separate PSP game. The set missions leave room to find a better approach. Current online functionality is not promised.

Region and language

Our Xbox 360 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Tom Clancy's Rainbow Six Vegas for Xbox 360 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Tom Clancy's Rainbow Six Vegas

Ubisoft Montreal developed Rainbow Six Vegas, which Ubisoft released for Xbox 360 in 2006. The PlayStation 3 version followed in 2007. For the series, Vegas marked a shift towards giving direct orders during the action. Preparation therefore became part of combat itself: you looked under doors, selected targets and sent a team in while guarding another entrance yourself. This gave the tactical premise a recognisable form on this console generation. The Xbox 360 disc belongs to the original release.

The choice of Las Vegas made that approach visible. Casinos, hotels and city streets offered different lines of sight from a sprawling military battlefield. A corridor could open onto a large gaming floor with several levels, so you needed to look beyond what was directly ahead. The contrast between the familiar entertainment city and an armed siege also shaped the atmosphere. The camera that pulls out when you take cover helped connect positioning with shooting.

Vegas received a sequel in 2008 that told parts of the same crisis from another perspective. The first game remains the beginning of the two-part Vegas storyline. Later Rainbow Six games, such as Siege, chose a different structure and do not replace this campaign. This Xbox 360 release preserves the combination of a set storyline, small teams and prepared assaults. The Classics packaging is a rerelease of the same base game. The original release year is 2006; a later date for another console or digital store does not change that origin.

Similar games for Xbox 360

Rainbow Six Vegas 2 returns to the same terrorist crisis on Xbox 360, but follows commander Bishop. The familiar door camera, team orders and shooting from cover remain important. The sequel gives you your own character and adds features including sprinting. The first Vegas introduces Logan Keller and the events that the sequel expands on from a different angle.

Ghost Recon Advanced Warfighter 2 also revolves around giving instructions to a military squad on Xbox 360. However, the camera behind your soldier, larger border areas and support through Cross-Com call for a different way of maintaining an overview. Vegas concentrates more often on small rooms, doors and coordinated entries. You therefore plan on a different scale, despite the shared emphasis on teamwork.

Ghost Recon Future Soldier also uses a small unit on Xbox 360, but makes advanced sensors and optical camouflage part of combat. You can coordinate the elimination of targets and fine-tune weapons extensively. Vegas builds its tactics more around cover, checking doors and the assault itself. The tools differ, while a planned attack is more rewarding than rushing ahead in both games.

Army of Two: The 40th Day has two mercenaries cooperate in an embattled Shanghai on Xbox 360. As in Vegas, a good flanking attack offers more than both shooting in the same direction. Army of Two turns deliberately attracting enemy attention into a separate system and supports local cooperation for two players. In its solo campaign, Vegas places greater emphasis on commanding a complete small squad.

Call of Duty 4: Modern Warfare also presents modern special operations from a first-person perspective on Xbox 360. Its campaign more often guides you through tightly directed action scenes and changing military roles. Vegas regularly slows down at a door or a confusing room, where you decide how to enter. That makes preparing an individual firefight more important than following your unit's pace.