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Tom Clancy's Rainbow Six Vegas 2 for Xbox 360
Tom Clancy's Rainbow Six Vegas 2 for Xbox 360 is a tactical first-person shooter in which you command a Rainbow team as Bishop. The story partly runs alongside the events of the first Vegas and shows the terrorist crisis from a different position. You move through casinos, industrial buildings and other locations where opponents hide behind cover and at different heights. Before entering a room, you decide how your squad begins the assault and which side you guard yourself.
The door camera helps you prepare an assault. You designate targets, choose an approach and send your teammates inside while using a second entrance yourself. Once shooting begins, you switch between first-person aiming and the camera angle used in cover. Sprinting helps you reach another position more quickly, but does not automatically make crossing open ground safe. You adapt your weapons and equipment to the distances and available space.
You customise your character’s appearance and play the campaign alone with computer-controlled teammates or locally with two players on a split screen. Cooperation requires two controllers. The guest plays as Knight while Bishop commands the other teammates. A better grenade, another entrance or less time out of cover can change a difficult assault. The standard release and Classics contain the same main campaign. Both follow Bishop’s story; current online service functionality is not promised.
Region and language
Our Xbox 360 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Tom Clancy's Rainbow Six Vegas 2 for Xbox 360 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Tom Clancy's Rainbow Six Vegas 2
Ubisoft Montreal made Rainbow Six Vegas 2 as a sequel to the first Vegas game. Ubisoft released it for Xbox 360 in 2008. Its foundations remained recognisable: a small counterterrorism unit, dangerous rooms and orders given during the action. Rather than simply placing events one after another, the sequel also covered events running alongside the first game. Bishop thus gained his own role within a crisis that Vegas players already partly knew.
The team built on the connection between observation, planning and shooting. The door camera and cover system remained, while sprinting gave you additional ways to change position. Having your own character made the player's role different from that of Logan Keller in the first instalment. This combination meant that familiarity mainly came from the process: reading a room, dividing the entrances and only then carrying out the assault. Small adjustments could therefore change how a fight unfolded.
The two Vegas games together form a distinct period within Rainbow Six. Later instalments moved towards other premises, while this story campaign remained a self-contained adventure. The Classics release is a reissue of the same Xbox 360 game, not a remaster or a new campaign. Its individual character mainly lies in the way encounters are built: first locate a threat, then divide the tasks and act at the right moment. Even after a failed assault, you can therefore try a different approach.
Similar games for Xbox 360
Rainbow Six Vegas is the first part of this storyline on Xbox 360. Both games revolve around cover, a door camera and orders to two teammates. Vegas 2 follows Bishop and gives you greater influence over your own character, while the first game follows Logan Keller. The earlier game provides the clearest introduction to the terrorist crisis that the sequel develops from a different position.
Ghost Recon Advanced Warfighter 2 also lets you lead a military squad on Xbox 360, but uses larger battlefields and support through Cross-Com. You usually look from behind the soldier and assess greater distances. Vegas 2 focuses more on building assaults and immediate danger at close range. Both call for careful positioning, but on a different scale.
Ghost Recon Future Soldier combines team tactics with camouflage, sensors and coordinated shots at marked targets on Xbox 360. Vegas 2 more often builds its preparation around a particular door and lets you look through the soldier's eyes during ordinary shooting. The similarity lies in attacking from different directions. Future Soldier gives technology a greater role in gathering information before you begin.
Army of Two: The 40th Day also has cover and flanking attacks on Xbox 360, but revolves around two mercenaries rather than a Rainbow squad. One player can deliberately attract attention so the other can get past the enemy. Vegas 2 makes designating targets and coordinating entries more important. Army of Two also gives cooperation a more prominent place in the character of its story.
Call of Duty 4: Modern Warfare offers modern weapons and first-person military operations on Xbox 360. Its campaign moves more quickly between set action scenes and different roles. Vegas 2 more often lets you pause to consider a room's layout and your team's route. If you enjoy replanning a difficult assault, you have greater influence here over the start of a firefight.