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Xbox 360

Titanfall - Xbox 360

€ 3,98

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Titanfall for Xbox 360

Titanfall centres on fast online battles where pilots wall-run and call in Titans, with campaign stories inside multiplayer matches; the Xbox 360 version has no offline play and server reachability or population is not guaranteed. Controls, objectives and progression were checked separately for this Xbox 360 version, keeping the description tied to the offered disc without promising later edition content. Individual objectives and play rounds expand that core step by step. The review checks what you actually control in the original Xbox 360 edition, which progression is present on the physical release and which accessories may be required separately. This keeps pacing, challenge and practical actions concrete without importing features from another version or later reissue.

Titanfall builds progression around fast online battles where pilots wall-run and call in Titans, with campaign stories inside multiplayer matches; the Xbox 360 version has no offline play and server reachability or population is not guaranteed. New objectives bring systems together and demand increasing awareness. You learn which actions, equipment or routes fit a situation and immediately notice when timing or preparation can improve. This gives the campaign a clear rhythm without attributing features from other platforms or later reissues to this Xbox 360 disc.

Titanfall for Xbox 360 is supplied on disc in its case. This original release did not include a paper manual; controls and rules are explained in the game.

Region and language

Our Xbox 360 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Titanfall for Xbox 360 was originally released without a printed manual. This edition therefore does not come with a separate instruction booklet. Its absence does not mean that an item from the original packaging is missing.

Instructions for the controls and rules are provided in the game. Any additional leaflets or advertising inserts are not manuals and are only included if stated in the product details. We use the label “No Manual” for copies missing a manual that was originally supplied. You should therefore not expect a printed booklet with this game unless a special edition explicitly states otherwise.

The history of Titanfall

Bluepoint Games developed Titanfall; Electronic Arts released the Xbox 360 edition on 11 april 2014. The project found its place in the series through fast online battles where pilots wall-run and call in Titans, with campaign stories inside multiplayer matches; the Xbox 360 version has no offline play and server reachability or population is not guaranteed. This physical version is treated as the original Xbox 360 release, so later patches, downloads, remasters and sequels are not silently added to the disc. Art direction, controls and progression were also reviewed in the original release context, keeping collectable content separate from later service changes.

The release arrived in a generation where larger worlds, faster storage and network services increasingly sat beside disc content. Campaign, local features and edition content are therefore separated here from accounts, servers and loose codes. This clarifies what historically belonged to Titanfall and what was a later or external provision. Art direction, controls and progression were also reviewed in the original release context, keeping collectable content separate from later service changes.

The Xbox 360 edition of Titanfall was checked separately for platform, product title, delivery and original instructions. The description preserves this version's technical and content boundaries. Historical online features are not promised as available, while demonstrable solo and local disc content remains the baseline. Art direction, controls and progression were also reviewed in the original release context, keeping collectable content separate from later service changes.

Similar games for Xbox 360

Call of Duty: Ghosts is a concrete Xbox 360 comparison for Titanfall. Both share genre traits, but Titanfall focuses on fast online battles where pilots wall-run and call in Titans, with campaign stories inside multiplayer matches; the Xbox 360 version has no offline play and server reachability or population is not guaranteed. Call of Duty: Ghosts uses different rules, progression or controls, changing objectives and session rhythm. The comparison clarifies its own character without attributing Call of Duty: Ghosts's features to this edition.

Battlefield 4 is a concrete Xbox 360 comparison for Titanfall. Both share genre traits, but Titanfall focuses on fast online battles where pilots wall-run and call in Titans, with campaign stories inside multiplayer matches; the Xbox 360 version has no offline play and server reachability or population is not guaranteed. Battlefield 4 uses different rules, progression or controls, changing objectives and session rhythm. The comparison clarifies its own character without attributing Battlefield 4's features to this edition.

Halo 4 is a concrete Xbox 360 comparison for Titanfall. Both share genre traits, but Titanfall focuses on fast online battles where pilots wall-run and call in Titans, with campaign stories inside multiplayer matches; the Xbox 360 version has no offline play and server reachability or population is not guaranteed. Halo 4 uses different rules, progression or controls, changing objectives and session rhythm. The comparison clarifies its own character without attributing Halo 4's features to this edition.

Crysis 3 is a concrete Xbox 360 comparison for Titanfall. Both share genre traits, but Titanfall focuses on fast online battles where pilots wall-run and call in Titans, with campaign stories inside multiplayer matches; the Xbox 360 version has no offline play and server reachability or population is not guaranteed. Crysis 3 uses different rules, progression or controls, changing objectives and session rhythm. The comparison clarifies its own character without attributing Crysis 3's features to this edition.

Destiny is a concrete Xbox 360 comparison for Titanfall. Both share genre traits, but Titanfall focuses on fast online battles where pilots wall-run and call in Titans, with campaign stories inside multiplayer matches; the Xbox 360 version has no offline play and server reachability or population is not guaranteed. Destiny uses different rules, progression or controls, changing objectives and session rhythm. The comparison clarifies its own character without attributing Destiny's features to this edition.