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Xbox 360

TimeShift - Xbox 360

€ 9,94

In stock

Shop with confidence at NexWave GamesProfessionally cleaned and testedDispatched next working day2-month functional warranty

Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

TimeShift for Xbox 360

TimeShift is a first-person shooter in which the experimental Beta Suit can slow, stop and briefly reverse time. You combine those powers with pistols, rifles, explosives and vehicles to solve firefights and environmental puzzles. Freezing rain, moving past projectiles or restoring a collapsing object makes time control more than a weapon. The story campaign remains fully playable from the disc.

The campaign builds each situation around clear objectives, enemies or obstacles and controls that you gradually learn to master. Difficulty comes from timing, positioning and intelligent use of available resources. Exploring, trying again and choosing another approach often achieve more than haste. The fixed content on the disc therefore matters most. Any network features are mentioned only as historical options, not as services guaranteed to work today.

This Xbox 360 release of TimeShift was checked separately for controls, presentation and delivery. The product title determines whether a regular, budget or No Manual edition is supplied. Historical network features are not promised as available; local matches, campaign or career on the disc remain the core of this version.

Region and language

Our Xbox 360 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

TimeShift for Xbox 360 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of TimeShift

Saber Interactive developed TimeShift; Sierra Entertainment released the finished version in late 2007 for PlayStation 3, Xbox 360 and PC. The project had previously been substantially reworked: story, appearance and protagonist changed before release. The campaign uses time as a consistent rule rather than a single gimmick. Original competitive multiplayer supported many players, but current servers are not assumed available.

This physical release preserves a defined version from its original console generation. Later expansions, patches, servers and reissues may have added or changed features, but are not attributed to this disc. Its original design choices and technical limits belong to this edition. Developer, release period and platform were therefore checked separately. Differences in controls, presentation and accessories between consoles are also stated where they affect what can actually be played.

This Xbox 360 release of TimeShift was checked separately for controls, presentation and delivery. The product title determines whether a regular, budget or No Manual edition is supplied. Historical network features are not promised as available; local matches, campaign or career on the disc remain the core of this version.

Similar games for Xbox 360

BioShock is a concrete comparison on Xbox 360. Both games share recognisable genre elements, but TimeShift has its own emphasis on controls, pace, goals and progression. BioShock uses different systems or structure, so a play session does not unfold in the same way. The comparison positions the specific qualities of TimeShift without assigning features from BioShock to this release.

Singularity is a concrete comparison on Xbox 360. Both games share recognisable genre elements, but TimeShift has its own emphasis on controls, pace, goals and progression. Singularity uses different systems or structure, so a play session does not unfold in the same way. The comparison positions the specific qualities of TimeShift without assigning features from Singularity to this release.

F.E.A.R. 2: Project Origin is a concrete comparison on Xbox 360. Both games share recognisable genre elements, but TimeShift has its own emphasis on controls, pace, goals and progression. F.E.A.R. 2: Project Origin uses different systems or structure, so a play session does not unfold in the same way. The comparison positions the specific qualities of TimeShift without assigning features from F.E.A.R. 2: Project Origin to this release.

Wolfenstein is a concrete comparison on Xbox 360. Both games share recognisable genre elements, but TimeShift has its own emphasis on controls, pace, goals and progression. Wolfenstein uses different systems or structure, so a play session does not unfold in the same way. The comparison positions the specific qualities of TimeShift without assigning features from Wolfenstein to this release.

The Orange Box is a concrete comparison on Xbox 360. Both games share recognisable genre elements, but TimeShift has its own emphasis on controls, pace, goals and progression. The Orange Box uses different systems or structure, so a play session does not unfold in the same way. The comparison positions the specific qualities of TimeShift without assigning features from The Orange Box to this release.