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Xbox 360

The Lord of the Rings Conquest - Xbox 360

€ 14,98

In stock

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

The Lord of the Rings: Conquest for Xbox 360

The Lord of the Rings: Conquest is a large-scale action battle game set in Middle-earth for Xbox 360. You choose warrior, archer, scout or mage and fight across battlefields from the film trilogy, from Helm's Deep to Minas Tirith. The good campaign is followed by an alternate evil route in which Sauron's army attacks the remaining heroes. Switching among ordinary soldiers, heroes and large creatures gives each objective a different rhythm. The old online servers are closed; the campaign and local disc content remain the focus. In each situation you choose the route, equipment and approach that fit best. The physical edition is assessed by its actual product title; digital extras are mentioned only when demonstrably included.

The campaign builds each situation around clear objectives, enemies or obstacles and controls that you gradually learn to master. Difficulty comes from timing, positioning and intelligent use of available resources. Exploring, trying again and choosing another approach often achieve more than haste. The fixed content on the disc therefore matters most. Any network features are mentioned only as historical options, not as services guaranteed to work today.

This Xbox 360 edition of The Lord of the Rings: Conquest was checked separately for controller input, storage, presentation and delivery. The product title remains decisive for a standard or Classics edition and for the explicit No Manual label. Historical network functions are not promised as currently available; the campaign and local content on the disc form the core of this version.

Region and language

Our Xbox 360 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

The Lord of the Rings: Conquest for Xbox 360 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of The Lord of the Rings: Conquest

Pandemic Studios developed The Lord of the Rings: Conquest; Electronic Arts released the European Xbox 360 version on 16 januari 2009. This original release defines which campaign, features and technical characteristics belong to the product page. Later remasters, ports, expansions and services are not silently assigned to the disc. Title, platform and edition were therefore checked separately. This keeps the description tied to what the offered Xbox 360 disc actually contains.

This physical release preserves a defined version from its original console generation. Later expansions, patches, servers and reissues may have added or changed features, but are not attributed to this disc. Its original design choices and technical limits belong to this edition. Developer, release period and platform were therefore checked separately. Differences in controls, presentation and accessories between consoles are also stated where they affect what can actually be played.

This Xbox 360 edition of The Lord of the Rings: Conquest was checked separately for controller input, storage, presentation and delivery. The product title remains decisive for a standard or Classics edition and for the explicit No Manual label. Historical network functions are not promised as currently available; the campaign and local content on the disc form the core of this version.

Similar games for Xbox 360

Star Wars Battlefront II is a concrete comparison on Xbox 360. Both games share recognisable genre elements, but The Lord of the Rings: Conquest has its own emphasis on controls, pace, goals and progression. Star Wars Battlefront II uses different systems or structure, so a play session does not unfold in the same way. The comparison positions the specific qualities of The Lord of the Rings: Conquest without assigning features from Star Wars Battlefront II to this release.

Dynasty Warriors 7 is a concrete comparison on Xbox 360. Both games share recognisable genre elements, but The Lord of the Rings: Conquest has its own emphasis on controls, pace, goals and progression. Dynasty Warriors 7 uses different systems or structure, so a play session does not unfold in the same way. The comparison positions the specific qualities of The Lord of the Rings: Conquest without assigning features from Dynasty Warriors 7 to this release.

Viking: Battle for Asgard is a concrete comparison on Xbox 360. Both games share recognisable genre elements, but The Lord of the Rings: Conquest has its own emphasis on controls, pace, goals and progression. Viking: Battle for Asgard uses different systems or structure, so a play session does not unfold in the same way. The comparison positions the specific qualities of The Lord of the Rings: Conquest without assigning features from Viking: Battle for Asgard to this release.

Ninety-Nine Nights is a concrete comparison on Xbox 360. Both games share recognisable genre elements, but The Lord of the Rings: Conquest has its own emphasis on controls, pace, goals and progression. Ninety-Nine Nights uses different systems or structure, so a play session does not unfold in the same way. The comparison positions the specific qualities of The Lord of the Rings: Conquest without assigning features from Ninety-Nine Nights to this release.

The Lord of the Rings: War in the North is a concrete comparison on Xbox 360. Both games share recognisable genre elements, but The Lord of the Rings: Conquest has its own emphasis on controls, pace, goals and progression. The Lord of the Rings: War in the North uses different systems or structure, so a play session does not unfold in the same way. The comparison positions the specific qualities of The Lord of the Rings: Conquest without assigning features from The Lord of the Rings: War in the North to this release.