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GameCube

The Incredibles - Nintendo GameCube

€ 6,49

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

The Incredibles for Nintendo GameCube

The Incredibles for the Nintendo GameCube translates the Pixar film into an adventure featuring combat, platforming sections and missions built around different superpowers. You mainly play as Mr. Incredible, who tackles enemies with his fists and can use heavy objects. The route takes you through urban locations and the island where the family faces dangerous robots and guards.

Elastigirl uses her stretchy arms to strike farther and move between grapple points. With Dash, the focus shifts to speed: you must recognize obstacles and react in time during fast running sections. Violet receives a stealth section in which her invisibility matters. There is also a section where the children cooperate using her force field. The hero and corresponding objective are fixed for each section; you cannot freely choose from the whole family everywhere.

Most of the game consists of advancing through a level, defeating enemies and finding a way past the next obstacle. You need to jump, operate switches and leave room to dodge attacks in combat. The campaign is single-player. Although the characters come from a family film, some fights and jumps can require considerable repetition. Especially if you want to use the Parr family's powers yourself, the different playable family members give the journey its recognizable form.

Region and language

Our Nintendo GameCube games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

The Incredibles for Nintendo GameCube includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of The Incredibles

THQ released The Incredibles in 2004 around the Pixar film's theatrical release. Heavy Iron Studios developed the Nintendo GameCube and other home console versions, working with Pixar and Disney Interactive. The game adopted the film's visual design and connected recognizable events with longer playable action scenes. The four leading roles were Mr. Incredible, Elastigirl, Dash and Violet.

The different powers formed the basis for distinct types of levels. Heavy combat suited Mr. Incredible, stretchy movement suited Elastigirl, speed suited Dash and invisibility suited Violet. This distribution made it possible to turn the same film into a sequence of different gameplay tasks. Heavy Iron followed a fixed order: the player followed the route designed for each family member.

THQ released several products under the same film name. Helixe made the Game Boy Advance version, Beenox handled the computer adaptation and When Danger Calls was a separate collection of activities. The GameCube game is Heavy Iron's three-dimensional action adventure. Rise of the Underminer followed in 2005, with Mr. Incredible and Frozone continuing together after the film's ending. That sequel chose a different emphasis, adding local cooperative play as an important feature.

Similar games for Nintendo GameCube

Rise of the Underminer continues events after the film and concentrates on Mr. Incredible and Frozone. You can play together and combine their powers. The 2004 The Incredibles follows the original film's route for one player and alternates between four family members. Its separate running and stealth sections therefore give it a different rhythm.

Hulk on the GameCube shares the heavy fistfights and use of objects during combat. The game interrupts those displays of strength with missions as Bruce Banner. The Incredibles distributes such changes across the family, so a new character also introduces different moves. In both games, direct action occupies much of the playing time.

Batman Begins turns stealth, gadgets and intimidation into an ongoing system. In The Incredibles, remaining unnoticed is mainly associated with Violet and particular situations. Mr. Incredible's fights revolve more around strength. Batman more often asks you to study the environment first to weaken a group of enemies before striking.

The 2002 Spider-Man also combines a film story with combat and platforming in separate missions. His webs help with both movement and attacks. The Incredibles gives each family member a more clearly defined function. In Spider-Man, you mainly learn to use one hero increasingly cleverly; with the Parrs, the play style changes with the scene.

Shrek 2 also uses familiar film characters' special qualities to overcome obstacles. There, you can usually switch teammates directly and continue with up to four players together. The Incredibles keeps its campaign single-player and lets the level sequence determine which power you use, making the objectives vary more distinctly by hero.