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Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.
Super Mario Sunshine for Nintendo GameCube
Super Mario Sunshine for Nintendo GameCube is a 3D platformer set on the tropical Isle Delfino. Mario's vacation takes a turn when he is blamed for the pollution on the island. With the FLUDD water pump on his back you can clean places, fight enemies and collect Shine Sprites. The different areas connect beaches, tall buildings, harbor installations and attractions with assignments in which you jump, explore and use your environment.
FLUDD largely determines how you move. With the spray function you direct water at targets; With the hover function you stay in the air briefly to adjust a jump. This gives room to try out routes and place landings better. At the same time, you pay attention to your water supply and look for water to refill. Later, other nozzles will give you new options to gain height or speed.
From Delfino Plaza you can reach the different areas, where you return for new assignments. A familiar place can therefore have a different purpose or problem. In between you will find separate platform courses in which FLUDD is temporarily missing. There, jump distance, timing and Mario's wall jump count extra heavily. You play this adventure alone, with room to practice, find hidden places and move more confidently through the three-dimensional environment.
Region and language
Our Nintendo GameCube games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Super Mario Sunshine for Nintendo GameCube includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Super Mario Sunshine
Super Mario Sunshine was released in 2002 as Mario's big 3D platform adventure for Nintendo GameCube. Nintendo developed and published the game, with Yoshiaki Koizumi as one of the directors. It followed Super Mario 64, which had explored exploring and jumping in three dimensions six years earlier. Sunshine kept the idea of multi-command areas, but gave that structure a cohesive tropical environment and a new tool.
The water pump emerged from experiments with the analog shoulder buttons of the GameCube controller. Koizumi said that pressing it reminded him of a water gun. It was discussed within Nintendo whether such a device would suit Mario. The final design made water both a means of influencing the environment and a part of his movements. The tall buildings in the city offered space for wall jumps and routes over roofs.
The individual courses without FLUDD hark back to Mario's emphasis on precise jumping. They give the adventure a different rhythm than the freer exploration with the hover function. That combination explains a lot of Sunshine's own character within the series: a fixed island world, a central tool and short stretches in which you rely completely on Mario's movements. The game clearly shows which new possibilities Nintendo wanted to explore on the GameCube.
Similar games for Nintendo GameCube
Luigi's Mansion also gives the other brother a device on his back, but uses it for ghost hunting and solving room-based puzzles. Sunshine is much more about jumping and spatial movement. In both adventures you explore the environment with a tool, while Mario's water pump also has a direct role during jumps and landings.
Billy Hatcher and the Giant Egg builds its platforming around rolling, growing and hatching large eggs. Like FLUDD, that central idea determines how you approach obstacles and enemies. Billy maneuvers with an object in front of him; Mario carries his pump and uses water to influence his movement and environment.
Sonic Adventure 2: Battle alternates fast running routes with shooting sections and treasure hunts for different characters. Sunshine keeps the focus on Mario and his set collection of moves. You learn to control one character better and better. The areas often invite you to look around and repeat visits for assignments in a place you already know.
Wario World combines platforming pieces with punching, grabbing and swinging enemies around. It places more emphasis on combat and breaking through obstacles with physical strength. Sunshine uses water in confrontations and makes reading distances, heights and possible landings more important. Both also let you search for hidden collectibles and side paths along the way.
Rayman 3: Hoodlum Havoc combines platforming action with combat and temporary powers that help you pass obstacles. Sunshine builds more on a tool that stays with you for almost the entire adventure. You recognize the variety of enemies, jumping and environmental problems, but Mario's hover function gives you your own way to correct a route during the jump.