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Super Nintendo SNES

Super Mario 5 Stars Pack Console - Super Nintendo - SNES

€ 399,99

In stock

Shop with confidence at NexWave GamesProfessionally cleaned and testedDispatched next working day2-month functional warranty

Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Super Nintendo SNES Console

The Super Mario 5 Stars Pack Console is a Super Nintendo version with recognisable red Mario packaging. The historical pack name refers to five Mario adventures: Super Mario World and the four games from Super Mario All-Stars. That does not mean five separate cartridges. The console uses the same SNES games and wired controllers as other European Super Nintendo systems. Current product information determines which components and game cartridges accompany this used example.

The SNES sends analogue picture and sound to a television through a suitable cable. A modern HDMI television may therefore need a video converter; a simple plug adapter does not turn an analogue signal into HDMI. Switch off before changing cartridges. Each game determines how progress is saved: through a cartridge battery, a password or not at all. Modern features such as save-anywhere and rewind are not standard on the original console.

With two controllers you can play supported games together, simultaneously or in turns. Additional accessories allow more participants only in certain games. The console does not play NES or Nintendo 64 cartridges. Imported games also require attention to the region and version of both system and cartridge. The five described games are examples from this generation, not fixed contents of every console bundle. Controllers, power supply, cables and games are included only when stated for the offered product.

History

Nintendo introduced the Super Famicom in Japan in 1990. North America followed with Super Nintendo in 1991; the European introduction began in 1992. It built on NES with more scope for colour, sound and larger worlds. Like the Japanese version, the European console had rounded shapes and a controller with coloured buttons. The American case and button colours looked different.

Developers used the hardware in different ways. Super Mario World combined a map with secret exits and Yoshi. Super Mario Kart rotated and scaled the track beneath small karts, while Zelda and Super Metroid built larger interconnected areas. Some cartridges added their own chips for extra computation. This happened per game: a technical capability in one cartridge did not automatically enhance or make every existing game three-dimensional.

The controller gained two extra action buttons alongside A and B, plus the L and R shoulder buttons. This gave developers room for more actions while retaining the digital directional pad. Nintendo later took another step towards three-dimensional control with Nintendo 64. SNES remained tied to its own cartridges and controller ports. Digital reissues and Classic Mini revived many games, but their save points and rewind features do not belong to this original hardware.

Five popular Super Nintendo Games

Super Mario World for Super Nintendo SNES lets you explore Dinosaur Land with Mario, Luigi and their new companion Yoshi. Bowser has kidnapped the princess, and his followers guard the way through grasslands, caves, ghost houses and castles. You run, jump on enemies and look for items that give you new moves. With a Cape Feather, you can take off after a run-up and glide using your cape. A Fire Flower lets you throw fireballs.

Super Mario Kart for Super Nintendo SNES puts eight characters from Mario's world into small racing karts. You choose Mario, Yoshi, Bowser or Donkey Kong Jr., for example, and steer around compact circuits with sharp corners, loose surfaces and obstacles. The drivers differ in acceleration, top speed and cornering. A well-timed hop puts your kart into a power slide. Coins help you build speed, while collisions and item hits cost you coins.

The Legend of Zelda: A Link to the Past for Super Nintendo SNES begins with a cry for help from Princess Zelda on a stormy night. As Link, you leave your house and sneak into Hyrule Castle. This action adventure uses an overhead view: you explore forests, villages and dungeons, fight with your sword and find items that let you progress. Behind the rescue lies a greater danger involving the wizard Agahnim and Ganon.

Super Metroid for Super Nintendo SNES sends bounty hunter Samus Aran back to the planet Zebes. Ridley has taken the last Metroid from a research station, and Samus pursues the Space Pirates. You explore a vast network of caves, shafts and abandoned facilities in a side-view action adventure. The route is not laid out as a sequence of separate levels: you seek connections between areas yourself and remember which passages remain out of reach for now.

Donkey Kong Country 2: Diddy's Kong Quest for Super Nintendo SNES sends Diddy and Dixie to Crocodile Isle to rescue the kidnapped Donkey Kong. Kaptain K. Rool has filled the island with pirates, traps and dangerous routes. You jump through ships' holds, climb ropes and dodge enemies among brambles. Diddy cartwheels into enemies. Dixie uses her ponytail to descend more slowly, letting you adjust a jump for longer.