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Great Nintendo

Super Game Boy - Super Nintendo - SNES

€ 18,99

In stock

Shop with confidence at NexWave GamesProfessionally cleaned and testedDispatched next working day2-month functional warranty

Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Super Game Boy for Super Nintendo

The Super Game Boy lets you play original Game Boy cartridges on a Super Nintendo and television. Insert the small cartridge into the top of the adapter, then insert the assembly into the console's cartridge slot. The Super Nintendo controller handles the controls; a separate Game Boy is not required. The grey Nintendo accessory pictured contains no games. A compatible console, controller, television connection and game cartridge are still required separately.

The menu lets you choose colours for the original shades of grey and a border around the picture. Press L and R together to open the settings; the action-button assignments can also be changed. A palette does not turn an old game into a redrawn colour edition. Special colours or borders added by developers for Super Game Boy appear only when the cartridge supports those features. The rules and original adventure remain recognisable.

Use Game Boy games or cartridges that also work with the original Game Boy. Games made exclusively for Game Boy Color and Game Boy Advance are outside this support. Turn off the Super Nintendo before inserting or removing a cartridge. Saving depends on the game itself: the adapter adds no universal save feature. This is the original Super Game Boy, not the later Game Boy Player for GameCube.

History

Nintendo released the Super Game Boy in 1994. The Game Boy had already been available for several years, while the Super Nintendo had built its own television-game library. The adapter connected those two ways of playing: existing handheld cartridges could be used on the big screen at home. There was no need to buy a separate Super Nintendo edition of each game. The physical Game Boy cartridge remained the software medium.

The presentation went beyond a larger picture. Nintendo built a system menu for colours, borders and button settings. This let you give the same cartridge a different appearance without replacing its game code. Some developers also added specific Super Game Boy presentation. The distinction between an enhanced game and an ordinary cartridge matters: not every title has its own borders or special extras. The original instruction booklet explicitly makes that distinction too.

The Super Game Boy belongs to the period when Nintendo maintained handheld and home-console hardware side by side. Its name can now cause confusion with the Game Boy Player, which appeared later for GameCube and uses a different connection and procedure. The later Game Boy Color did not retroactively change compatibility either: Color-exclusive games do not work here. As an accessory, the Super Game Boy preserves the connection between the original Game Boy library and the Super Nintendo controller on television.

Five popular Game Boy games

Tetris lets you rotate and place seven different block shapes to complete horizontal lines. Each cleared row creates space as the pace increases. You plan several moves ahead and leave a gap for the long piece. This original Game Boy version centres on awareness and timing. A match against another person requires two systems, two game cartridges and a compatible Game Link cable. The Super Game Boy has no Game Link port; on this adapter you play only the single-player adventure or game.

In Super Mario Land you travel through Sarasaland to rescue Princess Daisy from Tatanga. Short platform levels combine familiar jumps with distinctive enemies and the bouncing Superball. Some sections put Mario in a submarine or aeroplane, temporarily turning the adventure into a shooter. Small characters and clear silhouettes suit the original Game Boy screen. This is the first Super Mario Land, not the sequel featuring Wario.

Kirby's Dream Land introduces Kirby as a round character who inhales enemies and spits them out again. By taking in air, he can float over obstacles. You travel through Dream Land to recover the food stolen by King Dedede. Movement, simple attacks and boss encounters form the core of the game. Unlike many later Kirby games, Kirby does not copy the abilities of swallowed enemies here.

The Legend of Zelda: Link's Awakening takes Link to Koholint Island, where he investigates the mysteries of the Wind Fish. You explore villages and dungeons, find instruments and use items to open new routes. Roc's Feather, for example, lets Link jump across gaps. The two action buttons frequently call for a different combination of items. This example concerns the original Game Boy release, without the additional Color Dungeon from Link's Awakening DX.

Pokémon Red sends you from Pallet Town across Kanto to catch Pokémon and train your own team. In turn-based battles you choose attacks and consider the strengths and weaknesses of different types. Gym Leaders, Team Rocket and the Pokémon League give your journey direction. Trading with another player is part of the original design and requires two compatible systems, appropriate game cartridges and a Game Link cable; this version does not use a wireless connection. The Super Game Boy has no Game Link port; on this adapter you play only the single-player adventure or game.