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Xbox 360

Stuntman: Ignition (No Manual) - Xbox 360

€ 3,94

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
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  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Stuntman: Ignition for Xbox 360

Stuntman: Ignition for Xbox 360 puts you behind the wheel on film sets where chases, jumps and explosions follow a script. You hear the next instruction while already driving towards the right position. Sometimes you must brush an obstacle, then hit a vehicle or land properly after a jump. The required actions form the basis of the take, but your score grows further when you take extra risks in between and keep linking stunts together.

Besides the film shoots, the Xbox 360 version contains Constructor and local competitions. Two players can race simultaneously in split screen with a controller each; larger tournaments have participants take turns. The original online services are not promised as currently available. Scenes, scores and local features remain usable without a network.

In Constructor, you arrange your own arena with obstacles to try new stunt combinations. You can play alone or drive with two players simultaneously in split-screen; that needs two controllers, not a extra controllers. Stunt Tourney lets up to eight players take turns using one controller. This Xbox 360 edition has no online multiplayer. Variety comes from completing film takes, improving scores and building your own test runs. Once you can complete a scene, you can then explore how much extra action still fits between the fixed events.

Region and language

Our Xbox 360 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

The manual is missing from this copy of Stuntman: Ignition for Xbox 360. That is why the product title says “No Manual”. You receive the game in its box, without the instruction booklet. This makes the contents clear before you order.

The original printed manual usually contains at least English and often around six European languages. The languages vary by edition; Dutch is not always included. This information describes the original booklet and does not mean that it comes with this copy. A copy with a manual is offered separately when available.

The history of Stuntman: Ignition

Stuntman: Ignition appeared in 2007 for Xbox 360, PlayStation 3 and Xbox 360. Paradigm Entertainment developed the sequel and THQ published it. The team behind the series had therefore changed: the first Stuntman from 2002 came from Reflections Interactive and Infogrames. THQ had acquired the rights to Stuntman in 2006 and also bought Paradigm. The new game retained the profession of film stunt driver as its starting point, but developed the scoring during a take further.

THQ presented the game in February 2007 as a combination of precise driving and stunt action added by the player. Its six films provided 36 runs in total, alongside other assignments outside the main productions. Linking actions gave players something to improve once they had mastered the required events. The same take could therefore first be about completing the scene, then about maintaining a long string of stunts for a higher final score.

Ignition arrived during the transition to a new console generation, making information about the three editions easy to confuse. The original Xbox 360 version keeps contests on the same console, with two players simultaneously in split-screen or up to eight participants taking turns. It has no online multiplayer. The network features mentioned in the joint advertising therefore do not automatically belong to this disc. Within the Xbox 360 series, Ignition mainly marks the step from tightly scripted film assignments to film assignments that also leave room to seek your own string of extra actions.

Similar games for Xbox 360

Stuntman introduces the same combination of film sets, vehicles and instructions from a director. The original Xbox 360 game mainly asks you to perform a scene precisely and can punish a small mistake harshly. Alongside the required assignments, Ignition pays more attention to points for linked stunt actions. Repeating a take helps in both games, but in Ignition, improving your score becomes a separate goal once you have mastered the required manoeuvres.

Burnout 3: Takedown rewards dangerous driving with boost and lets you eliminate rivals by making them crash. This resembles the way Ignition uses extra risks to raise your score. The circumstances differ, however: in Burnout you react to races and opponents, whereas Ignition uses a film take with required stunts in fixed places. A long string of actions here must therefore also leave room for the director's next instruction.

FlatOut 2 combines racing and destruction with separate stunt minigames in which you launch a driver towards a target. Like Ignition, it turns vehicle action into a source of points and short retries. Ignition, however, keeps its big stunts within the structure of fictional films and lets you remain behind the wheel. FlatOut 2 alternates rough races with individual trials; Ignition mainly asks how to get an entire take through the planned action without interruption.

Driver: Parallel Lines places cinematic chases in a freely explorable New York, split between 1978 and 2006. You complete assignments within a crime story and can drive around the city between them. Ignition makes the film production itself the subject and treats each stunt take as a separate assignment. Both use timing and vehicle control for action scenes, but Driver has you follow a character in a city, while Ignition has you perform the work behind a spectacle filmed for the camera.

Smuggler's Run uses open terrain, jumps and pursuers for contraband deliveries. You try to find a fast route to a drop-off point yourself and use the landscape to shake others off. Ignition shares the emphasis on controlling a vehicle through unexpected changes in elevation, but determines much more strictly where the important events take place. In the smuggling game, a detour can sometimes help you; during a film take, the same detour can mean missing the agreed stunt.