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Xbox 360

SSX - Xbox 360

€ 8,94

In stock

Shop with confidence at NexWave GamesProfessionally cleaned and testedDispatched next working day2-month functional warranty

Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

SSX for Xbox 360

The 2012 SSX sends snowboarders across mountain ranges built with satellite data. Race It focuses on speed and clean lines, Trick It on spins, grabs and combinations, and Survive It on hazards such as avalanches, darkness and thin air. World Tour is the campaign, while Explore repeats descents. RiderNet and online events were network features and are not promised as currently playable.

The campaign builds each situation around clear objectives, enemies or obstacles and controls that you gradually learn to master. Difficulty comes from timing, positioning and intelligent use of available resources. Exploring, trying again and choosing another approach often achieve more than haste. The fixed content on the disc therefore matters most. Any network features are mentioned only as historical options, not as services guaranteed to work today.

This Xbox 360 release of SSX was checked separately for controls, presentation and delivery. The product title determines whether a regular, budget or No Manual edition is supplied. Historical network features are not promised as available; local matches, campaign or career on the disc remain the core of this version.

Region and language

Our Xbox 360 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

SSX for Xbox 360 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of SSX

EA Canada developed this series reboot, released by Electronic Arts in Europe on 2 March 2012. After years without a new console entry, SSX returned with nine world regions, a larger route map and asynchronous score competition through RiderNet. Physics remained deliberately spectacular rather than realistic. This title is not the same game as the original 2000 SSX for PlayStation 2.

This physical release preserves a defined version from its original console generation. Later expansions, patches, servers and reissues may have added or changed features, but are not attributed to this disc. Its original design choices and technical limits belong to this edition. Developer, release period and platform were therefore checked separately. Differences in controls, presentation and accessories between consoles are also stated where they affect what can actually be played.

This Xbox 360 release of SSX was checked separately for controls, presentation and delivery. The product title determines whether a regular, budget or No Manual edition is supplied. Historical network features are not promised as available; local matches, campaign or career on the disc remain the core of this version.

Similar games for Xbox 360

Shaun White Snowboarding is a concrete comparison on Xbox 360. Both games share recognisable genre elements, but SSX has its own emphasis on controls, pace, goals and progression. Shaun White Snowboarding uses different systems or structure, so a play session does not unfold in the same way. The comparison positions the specific qualities of SSX without assigning features from Shaun White Snowboarding to this release.

Skate 3 is a concrete comparison on Xbox 360. Both games share recognisable genre elements, but SSX has its own emphasis on controls, pace, goals and progression. Skate 3 uses different systems or structure, so a play session does not unfold in the same way. The comparison positions the specific qualities of SSX without assigning features from Skate 3 to this release.

Tony Hawk's Proving Ground is a concrete comparison on Xbox 360. Both games share recognisable genre elements, but SSX has its own emphasis on controls, pace, goals and progression. Tony Hawk's Proving Ground uses different systems or structure, so a play session does not unfold in the same way. The comparison positions the specific qualities of SSX without assigning features from Tony Hawk's Proving Ground to this release.

Pure is a concrete comparison on Xbox 360. Both games share recognisable genre elements, but SSX has its own emphasis on controls, pace, goals and progression. Pure uses different systems or structure, so a play session does not unfold in the same way. The comparison positions the specific qualities of SSX without assigning features from Pure to this release.

Nail'd is a concrete comparison on Xbox 360. Both games share recognisable genre elements, but SSX has its own emphasis on controls, pace, goals and progression. Nail'd uses different systems or structure, so a play session does not unfold in the same way. The comparison positions the specific qualities of SSX without assigning features from Nail'd to this release.