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GameCube

SSX 3 - Nintendo GameCube

€ 15,99

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SSX 3 for Nintendo GameCube

SSX 3 for the Nintendo GameCube is a snowboarding game with races and trick competitions spread over one large mountain. You choose a rider and descend past slopes, rails, jumps and side routes. Along the way, you can start events or continue riding to learn the surroundings. The mountain has three peaks, so progression gradually takes you to different heights and new challenges.

In races, you seek a fast line downhill, but tricks remain useful because they fill your boost meter. In freestyle competitions, you try to link jumps, grabs, spins and grinds into long sequences. The longer you continue, the more important a controlled landing becomes. An extra spin can pay off handsomely, but a fall can cost you your accumulated score. You therefore learn not just new moves but also when to finish a sequence.

You can spend your earnings on improving your rider and modifying their equipment or appearance. Alongside the larger events, there are smaller challenges and collectibles during free riding. On GameCube, two players can also race simultaneously or compete for trick scores locally on a split screen. The controls use many button combinations, so practicing individual moves helps you put together longer descents.

Region and language

Our Nintendo GameCube games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

SSX 3 for Nintendo GameCube includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of SSX 3

SSX 3 came out in 2003, developed by EA Canada and published by Electronic Arts under EA Sports BIG. It was the third installment in the snowboarding series and followed SSX Tricky. The earlier combination of races, high jumps and exaggerated tricks remained the foundation. This edition chiefly changed how the separate activities were connected within the game world.

The three-peak mountain gave the competition a recognizable setting. You could snowboard from one activity to the next, giving the slopes significance outside events too. Free riding, small tasks and larger events came together within the same progression. Money earned from results could go back into developing and equipping your rider. Learning the mountain therefore ran alongside learning its trick controls.

The presentation supported that whole experience too. Radio BIG accompanied your riding with music and a presenter, while the environment shifted from busy competition venues to wilder mountain areas. The GameCube edition combined solo progression with local two-player events. The online elements from the PlayStation 2 version were not included. Within the series, SSX 3 remains particularly recognizable for connecting several kinds of snowboarding challenges within one mountain setting.

Similar games for Nintendo GameCube

SSX Tricky shares the combination of racing, boost and exaggerated snowboarding tricks. Its events feel more like separate courses. SSX 3 connects its activities through a mountain you also descend between competitions. You therefore learn not only a fast or high-scoring line, but also how different parts of the environment connect.

SSX On Tour lets you ski as well as snowboard and places more emphasis on a custom-created athlete. The GameCube version also includes Mario, Luigi and Peach. SSX 3 uses its own established riders and lets discovering three mountain peaks determine your progression. Both combine speed with elaborate stunts during descents.

1080° Avalanche places greater emphasis on descending, reading corners and reacting to the mountain. SSX 3 leaves more room for long trick combinations, rails and organized freestyle events. You need to control your landings in both, but in SSX 3, extending a sequence much more often determines how you attempt a run.

Dark Summit uses snowboarding as the basis for story-based missions. Progression therefore also revolves around completing specific tasks on the mountain. SSX 3 gives races and freestyle competitions a more central role and connects them through free riding. Their similarity lies in exploring terrain beyond a single direct race.

Evolution Snowboarding adds combat and opponents you attack along the way to snowboarding. SSX 3 keeps its main objectives focused on racing, trick scores and mountain challenges. Both present an exuberant version of the sport, but SSX 3 has you concentrate mainly on the route, jumps and safely linking moves.