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Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.
Split/Second: Velocity for Xbox 360
Split/Second: Velocity for Xbox 360 is an arcade racing game set within a fictional television season. The circuits are built to make major destruction part of the contest. You do not just race past an airport or buildings: at designated moments you can turn parts of the scenery into hazards. Opponents then have to react to an explosion, obstacle or changed passage. A good result remains the objective, while the surroundings become more than the edge of the track.
Good driving fills your Power Play gauge. Drifting, slipstreaming and jumping provide energy you save for an attack. Smaller interventions require less preparation than the major events that can reroute the track. You therefore choose between applying pressure now and saving for longer. There are no loose missiles or shields to carry as in a classic kart racer. The power lies in the circuit and in your timing when unleashing it on an opponent.
During the season you complete races and challenges to progress and unlock cars. Two players can race against each other locally in split screen, each with their own Xbox 360 controller. The fixed tracks encourage you to learn dangerous spots and alternative passages. This text describes the offline Xbox 360 content. Current online functionality is not guaranteed, and extra features of the separate PSP version are not attributed to this disc.
Region and language
Our Xbox 360 games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Split/Second: Velocity for Xbox 360 includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Split/Second: Velocity
Black Rock Studio developed Split/Second, released by Disney Interactive Studios in 2010 for platforms including Xbox 360. In Europe, Velocity was added to the title. The studio had previously made PURE, an off-road racing game from 2008. For this project the team chose another form: a television contest with destruction built into the scenery in advance. Cars remain central, but the moment a driver changes the circuit becomes part of racing.
Director Nick Baynes described how good driving actions fill the gauge and larger events demand more energy. This connects attacking with what you do behind the wheel. Destruction is not a free system in which every building can break at any moment. Events are made for particular locations and racing conditions. A new route can therefore look spectacular while still becoming a recognisable part of the track that you learn to use better on your next attempt.
Later in 2010, Sumo Digital made a separate PSP version. It received its own changes and is not the same release as this Xbox 360 disc. The original Xbox 360 design combines a single-player season with local two-player races. Unlocking cars does not replace a comprehensive system for tuning every component. The core remains learning tracks, managing the gauge and timing. Online features from the original launch are not offered here as guaranteed working services.
Similar games for Xbox 360
PURE also asks you to take driving risks to build an extra tool on Xbox 360. Tricks during ATV jumps earn boost for more speed and bigger jumps. Split/Second uses good driving to trigger destruction in the scenery. Both connect skill with a gauge, but performing an aerial trick differs from an explosion that changes the route or other drivers’ positions.
Project Gotham Racing 4 also rewards driving execution on Xbox 360, with Kudos for stylish actions alongside the result. Cars and motorcycles race on recognisable city circuits. Split/Second builds events around a fictional television spectacle. Its gauge is not just a rating: you spend it to trigger prebuilt hazards and sometimes change the track itself.
Need for Speed Most Wanted from 2012 also offers fast races with collisions and unexpected danger on Xbox 360. You drive freely through Fairhaven and face police pursuits. Split/Second uses separate tracks and prepared destruction sequences. Recognising the surroundings helps in both, but here you mainly learn where a Power Play can trigger and which alternative passage then becomes available.
Blur uses attacks and shields you collect and store in limited numbers on Xbox 360. Split/Second has no comparable arsenal inside the car: the gauge controls hazards in the surroundings. Blur uses real car brands and four local players. Split/Second favours its television season and two players. Timing matters in both, but the target affected by your tool differs.
Ridge Racer 6 also uses drifting and a charged gauge as parts of fast racing on Xbox 360. You spend nitrous on acceleration and seek the best line through fixed corners. Split/Second spends its energy on Power Plays that collapse scenery or open a route. Alongside your own line, you therefore watch an opponent’s position when a hazard becomes available.