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Shark Tale for Nintendo GameCube
Shark Tale for the Nintendo GameCube is an action-adventure game based on the DreamWorks animated film. You play as Oscar, a small fish who wants to make it big in Reef City. When a lie earns him a reputation as a shark hunter, he gets deeper and deeper into trouble. The story takes you through an underwater city where fish lead a busy urban life, complete with traffic, shops and all kinds of encounters.
The challenges regularly change form. In one level, you swim past obstacles or try to escape a pursuer. In another section, you race to a destination, sneak past guards or face a larger opponent in a fight. In each situation, you therefore need to pay attention to the controls, the rhythm of an attack and the space around you.
Music also plays a part: during dance challenges, you follow instructions on the screen and press the requested buttons at the right moment. You use the GameCube controller for this. The film's world provides several kinds of challenge, from reacting quickly to moving carefully to the beat. Shark Tale is a single-player adventure that combines familiar events from the film with extra situations created for the game. The alternation between swimming, fighting and dancing sets the pace of Oscar's journey.
Region and language
Our Nintendo GameCube games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Shark Tale for Nintendo GameCube includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Shark Tale
Shark Tale was released in 2004, around the cinema release of the DreamWorks film of the same name. Activision published the game, and Edge of Reality developed the Nintendo GameCube, PlayStation 2 and Xbox versions. The team worked with the animators at DreamWorks. The GameCube release was therefore part of the console adaptation of Oscar's story, in which Reef City became an urban setting underwater rather than an ordinary ocean environment.
Activision showed the game at events in 2004 ahead of its release. These demonstrations centred on different styles of play: chases, races, fights and rhythm challenges. That approach translated individual film situations into separate challenges instead of giving every chapter the same actions. The soundtrack, featuring funk, reggae and hip-hop among other styles, supported the dance sections. Alongside events from the film, the game also received original levels, so the adaptation offered more than simply replaying familiar scenes.
The Game Boy Advance and PC releases were made by other teams and had their own designs. Vicarious Visions handled the handheld version, and Amaze Entertainment the PC version. At the time, sharing a film title did not automatically mean having the same game on every platform. There were also differences between the console releases in how the dance challenges were controlled. On the Nintendo GameCube, you play these with the controller. This combination of a film story and changing challenges characterises this version of Shark Tale.
Similar games for Nintendo GameCube
Finding Nemo shares the underwater world and the basis in an animated film. You follow Nemo, Marlin and Dory through different challenges. Shark Tale chooses the urban setting of Reef City and places a different emphasis on music through its dance sections. Both games have you swim and overcome obstacles within a familiar film story.
Shrek 2 also turns a DreamWorks film into an adventure, but lets you use a team of four characters. Their different abilities help with fights and puzzles. Shark Tale follows Oscar alone and mainly changes the type of challenge from level to level. The similarity lies in familiar film situations supplemented by extra events for the game.
Madagascar follows the animals from the DreamWorks film from the zoo to an island. It combines action and stealth with activities including dance minigames. That makes the variety recognisable if you play Shark Tale. Oscar, however, stays underwater and encounters dance challenges as a recurring part of his own journey through Reef City.
Over the Hedge uses animals from a DreamWorks film for an adventure in a human suburb. You switch between characters and can work together with a second player. Shark Tale is a single-player adventure with Oscar as its constant central character. Both games expand film humour into challenges where the surroundings determine how you progress.
The Incredibles turns an animated film into action centred on the superhero family's powers. Each character gives you different ways to tackle obstacles and opponents. Shark Tale finds that variety in swimming, fighting and rhythm challenges for Oscar. Both games connect their challenges to events and characters from the film.