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GameCube

Rayman 3 Hoodlum Havoc Player's Choice - Nintendo GameCube

€ 14,99

In stock

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Product condition

This product is like new. At NexWave Games, like new means:

  • For disc games, the case is in good condition with minimal signs of use, the manual is included and the disc is in good condition. In some cases the manual may be missing; when this happens, we state it in the product title.
  • For cartridges, the exterior and label are in good condition with minimal signs of use. Cartridges such as N64 and Game Boy are supplied on their own as standard, unless the title states that the product is complete.
  • For consoles, controllers and accessories, the exterior is in good condition with minimal signs of use. They never have stains, but may occasionally have light scratches. If the console, controller or accessory has more scratches, it is given the condition “Good”. Items in both “Good” and “Like new” condition always work perfectly.

Additionally, all discs at NexWave Games are carefully inspected and assessed for quality. When discs arrive, we do not accept any that are so badly damaged that they are unlikely to work. We only accept discs with light scratches at most. Discs with scratches are then treated in our professional disc repair machine. By warming the disc and polishing it with soft brushes, these machines can remove a very thin layer from the disc. This removes the layer containing surface scratches and improves the disc’s readability. This ensures the disc works properly, even on consoles with ageing lasers that have difficulty reading games! Great news for the player.

Rayman 3: Hoodlum Havoc for Nintendo GameCube

Rayman 3: Hoodlum Havoc for the Nintendo GameCube combines jumping, gliding and fighting in a world full of strange machines and creatures. Globox has swallowed André, the leader of the Dark Lums. You set out with him to find help, while the Hoodlums interfere with your journey at every turn. The route takes you through forests, swamps and fortresses, with switches, hidden corners and battles that keep calling for different approaches.

Rayman can launch his fists straight ahead, charge them up or curve them around an obstacle. When facing an enemy, you can keep moving while targeting it and dodge attacks. Special cans temporarily grant different abilities: heavy metal fists break barriers, a grappling hook helps you cross gaps and a helicopter hat takes you higher. Because these powers only last briefly, you need to look where you want to go first, then act decisively.

Between the regular platforming sections, you encounter unusual situations such as riding in an enormous shoe and sliding along light trails. The main journey is for one player. If you enjoy exploring a level again, you can search for missed collectibles and a higher score. Bear in mind that the camera sometimes needs attention in narrow sections. The combination of temporary tools, targeted punches and jumps is what chiefly sets the pace.

Region and language

Our Nintendo GameCube games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.

Manual

Rayman 3: Hoodlum Havoc for Nintendo GameCube includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.

The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.

The history of Rayman 3: Hoodlum Havoc

Ubisoft brought Rayman 3: Hoodlum Havoc to the Nintendo GameCube in 2003. Following Rayman 2, the series continued developing its three-dimensional world, with familiar characters such as Globox, Murfy and the Teensies. The new enemies were the Hoodlums, while Globox gained a central role by swallowing the Dark Lum André. The adventure used an unusual medical quest as the starting point for a much greater threat.

Combat received more emphasis in the design. Rayman's punches could curve around obstacles, and temporary powers determined how you solved certain situations. This changed the rhythm compared with his earlier adventures. The presentation shifted too: extensive spoken dialogue replaced much of the invented language from Rayman 2. Voices including John Leguizamo and Billy West supported the emphasis on distinctive characters and humor.

The GameCube version also used the option of connecting a Game Boy Advance. The extra game Mad Trax let one player drive while a second built the track. This required additional hardware and a link cable. It shows how Ubisoft gave this console edition an extra feature of its own alongside the main journey. The platforming itself remained the foundation for all these additions.

Similar games for Nintendo GameCube

Super Mario Sunshine for the Nintendo GameCube shares the combination of jumping and using tools. Mario gets a water pump to remove dirt and adjust his jumps. Rayman 3 distributes such abilities among temporary powers and gives combat with targeted punches a larger place along the route.

Sonic Heroes lets you switch between three teammates for speed, flight and power. This resembles choosing the right ability for an obstacle in Rayman 3. Sonic builds its stages more heavily around momentum and formations; Rayman has you alternate more often between a focused puzzle, a fight and a jump.

Pac-Man World 2 also uses separate 3D platforming levels with collectibles and enemies. Familiar Pac-Man imagery and arcade elements define its character. Rayman 3 places greater emphasis on temporary transformations and ranged punches. Both reward studying a route carefully before jumping to the next platform.

Donald Duck: Quack Attack on the GameCube uses fixed viewing directions, short obstacle courses and chases. You therefore mainly react to whatever appears directly in your path. Rayman 3 gives you more opportunities to move around an enemy and choose a tool for an obstacle, while both adventures regularly use visual jokes.

TY the Tasmanian Tiger combines platforming with boomerangs that also solve puzzles. Different boomerangs open different routes and possibilities. Rayman 3 does something similar with its special cans, but adds a time limit. TY puts greater emphasis on exploring areas and collecting items along the way.