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Tom Clancy's Rainbow Six: Lockdown for Nintendo GameCube
Tom Clancy's Rainbow Six: Lockdown for the Nintendo GameCube is a tactical first-person shooter in which you lead Team Rainbow against a terrorist threat. As Domingo ‘Ding’ Chavez, you carry out missions with a group of specialists. You move through hostile territory, check entrances and give your team orders while taking part in the fighting yourself. The story centres on an impending biological attack and enemies who are also personally targeting Rainbow's members.
During a confrontation, your position and the way you deploy your team matter. You have colleagues advance or approach a room and choose when to leave cover yourself. The alternation between observing, aiming and giving orders shapes how you approach a mission. Locations range from Pretoria to Edinburgh, so the surroundings and available lines of sight change with each assignment. You keep watching for where the next threat might come from.
Some sections let you play as sniper Dieter Weber. In one, you support the team with a sniper rifle from a helicopter above Amsterdam. These passages alternate ground operations with long-range shooting. Alongside the campaign, the GameCube also lets two players work together in split screen. That local cooperation makes discussion of routes and targets part of play: you decide who advances and who provides cover.
Region and language
Our Nintendo GameCube games are PAL editions and come with a Dutch or English box, unless stated otherwise. By default, you receive the version for the European market. We note it in the product details if the region is different or the box is in another language. In almost all cases, the game is playable at least in English, and often in the other five common European languages too.
Manual
Tom Clancy's Rainbow Six: Lockdown for Nintendo GameCube includes the manual unless the product title states otherwise. If the booklet is missing, the title says “No Manual”. This lets you see before ordering whether the game comes with a manual.
The manuals included with our games usually contain at least English and often around six European languages. The exact languages vary by edition, so Dutch is not always included. The booklet explains the controls and the main rules. You can use it to check how to control the game, which actions are available and how its different features work.
The history of Tom Clancy's Rainbow Six: Lockdown
Tom Clancy's Rainbow Six: Lockdown was released in 2005 for the Nintendo GameCube, published by Ubisoft and developed by Red Storm Entertainment. It followed Rainbow Six 3, which had come to the GameCube in 2004. The series therefore already had a foundation on the console: counter-terrorist missions, first-person combat and commanding a small team formed its recognisable starting points.
In May 2005, Ubisoft announced that the console versions of Lockdown would arrive in September, while the PC release was planned for early 2006. During that development period, the team continued polishing the game. Lockdown also gave the campaign a more personal conflict: alongside a major terrorist threat, the team members themselves came under attack. The scenes with Dieter Weber as a sniper broke away from the usual viewpoint of Chavez advancing on the ground with his squad.
The different platform releases had their own combinations of features. For this Nintendo GameCube version, cooperation between two players on one console was an important element alongside the campaign. The online features discussed for other console releases are not part of this GameCube edition. That distinction remains relevant when reading older information about Lockdown. Within the GameCube library, this game shows how the Rainbow Six series combined team orders and local cooperation with a story more closely focused on the unit itself.
Similar games for Nintendo GameCube
Tom Clancy's Rainbow Six 3 is the earlier Rainbow Six release on the Nintendo GameCube. There too, you lead a small team through counter-terrorist missions and can cooperate locally with two players. Lockdown builds on that cooperation and adds sections featuring sniper Dieter Weber, among other elements. The similarity lies in aiming, choosing positions and giving orders.
Tom Clancy's Ghost Recon shares the focus on a military unit and careful advancement. Its larger outdoor areas require you to identify enemies at a distance. Rainbow Six: Lockdown connects its encounters to counter-terrorist assignments in various locations. In both games, it helps to read the surroundings first and only then choose your next movement.
Tom Clancy's Ghost Recon 2 for the GameCube follows Scott Mitchell and his unit in North Korea. You can also view the action from an over-the-shoulder camera angle. Lockdown mainly uses a first-person perspective and Team Rainbow's assignments. The relationship lies in working with a military group and using orders during combat.
Medal of Honor: Frontline also offers first-person shooting, but sets its missions in the Second World War. You use historical weapons within a campaign centred on that period. Rainbow Six: Lockdown moves the action to modern counter-terrorist operations and gives team orders a larger role. Both require attention to cover and enemy positions.
TimeSplitters: Future Perfect combines a first-person campaign with time travel and local multiplayer. Its humour and varied historical periods give the action a different tone. Rainbow Six: Lockdown keeps the focus on Team Rainbow and its operations. On the GameCube, both let you experience a campaign together on one television.